Open CrowdfordBot opened 1 year ago
alphaviki: It is at an interesting spot that it is too weak to carry a solo team, but it might be too strong for a ua. So I tried to balance it by letting it only win with solos or ua. This way they cannot just publicly claim, not weigh the game in neither the werewolves or towns favour. It is a killing role, but it can only kill every other night, when maximising killing, which might not be the smartest. It is interesting because I think choosing between the three night actions is fairly balanced. Investigating could be invaluable for finding the ua and solos you need to work with and to not get yourself killed by them. Enwebbing is important to have more people to stay at and to target for investigation and killing. Killing might be the worst option in my opinion, because you rid yourself of someone to stay at or to investigate, but could be crucial to get rid of dangerous roles.
One issue I still see with it is, that it might be too slow.
alphaviki: What it brings to the game:
shapechange: there are a few minor mechanical/phrasing points, but the general issue is that unaligned players should be able to win with any team
shapechange: i could see a version of this working well as a specific solo team role
shapechange: but it being only able to win with certain teams from the very start is, essentially, an alignment
shapechange: i think it could honestly work well as an underworld team secondary role
shapechange: though it would need some tweaking
shapechange: <@242983689921888256> thoughts?
mctsts:
<@242983689921888256> thoughts?
my thoughts seems to be fairly different than yours: I'm not convinced the role itself has much potential as is (it's also a bit similiar to huck's <#1084205827101032578> #998 solo team which I think has some potential), but I'd actually be interested in having an UA role that can win with only solos and uas(*) * this has some mechanical complications but can be achieved I do not think this can work as a solo secondary at all - there are too many new actions and interactions involved
shapechange: yeah the more i think about it the more i don't think it suits a secondary. don't really remember sisters of fate but iirc i didn't like it at all
shapechange: i really dislike the idea of a ua that can only win with solos
mctsts: it would also need to be able to win on its own or with other UA roles
venomousbirds:
there are a few minor mechanical/phrasing points, but the general issue is that unaligned players should be able to win with any team hags dont do this (tbf hags are a seperate case but it does show that we stray from the usual sometimes)
venomousbirds: however, having this forced wincon at the start is quite negative
mctsts: and PD obviously cant win with PB
venomousbirds: there's no guarantee that a game even has unaligned players
venomousbirds: this just kinda feels like a weird hooker with some added abilities
captainluffy: the wincon is interesting and i dont think its bad by itself
shapechange:
there are a few minor mechanical/phrasing points, but the general issue is that unaligned players should be able to win with any team hags dont do this (tbf hags are a seperate case but it does show that we stray from the usual sometimes)
hags can win with any team by default: they're not limited in who they can win with as part of the role
mctsts: postponed
alphaviki: (alternative names I thought of could be Tarantula, Spider or Black Widow)
I wanted to make a spider themed role for a while, as well as a ua role. This is what I came up with today and I hope it is alright. 😅