Closed CrowdfordBot closed 6 months ago
captainluffy: check alcoholic
e_thsn: ~alco
captainluffy: i dont know if its possible to have two duration types at once
captainluffy: so u might have to revoke at end night
e_thsn:
ah so just a remove Defense:Cerberus
from @Target
e_thsn: in the on attack thing
captainluffy: yes and after that go deselect the target
captainluffy: otherwise theyd remain targetted
e_thsn: oh true
captainluffy:
in the on attack thing
or on end night
captainluffy: the thing to type is untarget
e_thsn: yep
captainluffy: you also need to remove defence and untarget at passive end night
captainluffy: otherwise theyd remain targetted and protected
captainluffy: you dont need to remove defence on attack because the defence was until use
e_thsn:
you dont need to remove defence on attack because the defence was until use
yeah changed it to phase
captainluffy: actually i think its better if you just make the target action (~phase) as well
e_thsn: Oh I can do that?
captainluffy: i dont know tbh
captainluffy: but i dont see why not
e_thsn: ~assistant
e_thsn: ¯_(ツ)_/¯
captainluffy: in this, assistant can technically keep targetting people after the ability is gone
captainluffy: but the ability wont activate
e_thsn: yeah it always has been able to
e_thsn: to pass plague
captainluffy: i dont think its supposed to
e_thsn: it's intended
e_thsn: I remember us using it once to spread plague to the last wolf
captainluffy: yeah but was it used up
e_thsn: I mean all the other targeting roles could re target if they didn't die
captainluffy: well if its not intended, then it just needs to obstruct itself permanently after use
captainluffy: i think "On @Target Visited [Attack, Attribute: @Target lacks Soulless]: " needs to be "On @Target Visited: [Attack, Attribute: @Target lacks Soulless]"
e_thsn: it has the [] before the : in the guide
captainluffy: well u did it the opposite way earlier in the desc
captainluffy:
e_thsn: huh
captainluffy: is the target informed of losing their soul
e_thsn:
Cerberus | Solo Killing - Hell Team | Limited Basics Each night the Cerberus may guard a player, if attacked they will be protected in exchange for their soul, will be used to attack their attacker. The Cerberus wins with the devil. It joins a channel with the devil to communicate securely. The Cerberus can use the hell team's soul pool. Details Each night the Cerberus can select a player to guard, they may not select soulless players. If attacked the Cerberus will protect their target and in exchange take their soul, making them soulless, if the player has no soul they will no longer be protected. However, the soul does not add to hell's collective soul pool, and instead the Cerberus uses it to attack the player who attacked their target.
During the first phase, the Cerberus may choose a role as a weak disguise. This defaults to citizen.
At the start of the game, the Cerberus' soul is added to the hell team's soul pool. The Cerberus then becomes soulless. The Cerberus may use souls from the pool to protect or attack a player. If the Cerberus is attacked while a soul is in the pool, a soul will automatically be used to protect the Cerberus. See
$info souls
for a detailed explanation.Members of the Hell team cannot betray the team in any way. Any attempts at conversion or recruitment of a member will fail in some manner.
Simplified Each night the Cerberus may guard a player, if attacked they will be protected in exchange for their soul, will be used to attack their attacker. The Cerberus wins with the devil and joins a channel with the devil. The Cerberus can use the hell team's pool of souls.
Members of the Hell team cannot betray the team in any way. Any attempts at conversion of a member will fail in some manner.
Formalized Inherit:
Souls
Immediate Day: Weakly Disguise @Self as @Selection [Temporal: Day 0] {Forced: Citizen} Immediate Night: [Attribute: @Selection lacks Soulless] • Protect @Selection from Attacks through Active Defense (~Phase) • Target @Selection (~Phase) On @Target Visited [Attack, Attribute: @Target lacks Soulless]: • ApplySoulless
to @Target (~Persistent) {Visitless} • Attack @Attacker • RemoveDefense:Cerberus
from @Target • Untarget
<@242983689921888256> is this description okay?
mctsts: I read it earlier and it seemed good then
e_thsn: 👍
e_thsn: <@&1045732542399131769> First suggestion of the newest Version Cerberus V2, can protect a player each night, if that player is attacked they forcibly sell their soul, but their soul is immediately used by cerberus to attack their attacker
Keeps the role's powers the same pretty much just executes it differently Yes No Not Bothered
mctsts: much improved version of the original
mctsts:
Cerberus | Solo Killing - Hell Team | Limited Basics Each night the Cerberus may guard a player, if attacked they will be protected in exchange for their soul, will be used to attack their attacker. The Cerberus wins with the devil. It joins a channel with the devil to communicate securely. The Cerberus can use the hell team's soul pool. Details Each night the Cerberus can select a player to guard, they may not select soulless players. If attacked the Cerberus will protect their target and in exchange take their soul, making them soulless, if the player has no soul they will no longer be protected. However, the soul does not add to hell's collective soul pool, and instead the Cerberus uses it to attack the player who attacked their target.
During the first phase, the Cerberus may choose a role as a weak disguise. This defaults to citizen.
At the start of the game, the Cerberus' soul is added to the hell team's soul pool. The Cerberus then becomes soulless. The Cerberus may use souls from the pool to protect or attack a player. If the Cerberus is attacked while a soul is in the pool, a soul will automatically be used to protect the Cerberus. See
$info souls
for a detailed explanation.Members of the Hell team cannot betray the team in any way. Any attempts at conversion or recruitment of a member will fail in some manner.
Simplified Each night the Cerberus may guard a player, if attacked they will be protected in exchange for their soul, will be used to attack their attacker. The Cerberus wins with the devil and joins a channel with the devil. The Cerberus can use the hell team's pool of souls.
Members of the Hell team cannot betray the team in any way. Any attempts at conversion of a member will fail in some manner.
Formalized Inherit:
Souls
Immediate Day: Weakly Disguise @Self as @Selection [Temporal: Day 0] {Forced: Citizen} Immediate Night: [Attribute: @Selection lacks Soulless] • Protect @Selection from Attacks through Active Defense (~Phase) • Target @Selection (~Phase) On @Target Visited [Attack, Attribute: @Target lacks Soulless]: • ApplySoulless
to @Target (~Persistent) {Visitless} • Attack @Attacker • RemoveDefense:Cerberus
from @Target • Untarget
a full description can be found here, idk why ethan didnt link it
e_thsn: I guess my reply didn't work <:pffffft:705639986384601110>
e_thsn: a pro of this is we bring back
venomousbirds: yes, mostly for the icon
captainluffy: imo its too strong of a power to combine with the passive soul defence
e_thsn:
imo its too strong of a power to combine with the passive soul defence
it needs soul use to attack as a soul kill <:pffffft:705639986384601110>
e_thsn: also not really
WWR Sync: <@578133411110060033>