WerewolvesRevamped / Werewolves-Roles

The role book for Werewolves Revamped
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the deceiver - solo #1319

Closed CrowdfordBot closed 4 months ago

CrowdfordBot commented 4 months ago

WWR Sync: <@578133411110060033>

CrowdfordBot commented 4 months ago

sarvak2: Not exactly sure how this would work, but the fact you can't delete messages got me thinking about a role idea involving that mechanic.

The deceiver - the deceiver may delete 10 of their messages in a CC channel per day without alerting the bot, additionally, once per night, they may command a player to say a single sentence the following day (10 words or less) in a channel the deceiver knows exists (so if they think X has a cc with Y alone, they have to specify "X and Y CC" if another player like Z is in that CC, or X does not have a CC with Y, the ability fails but the deceiver is not informed why), which a host will relay to their target (who is informed that it came from the deceiver but not who the deceiver is) The commanded player isn't obligated to say anything after their required message, but they aren't allowed to reveal that the deceiver commanded them.

They automatically have a weak disguise against townsfolk abilities, but if a player they commanded is lynched or killed within a day of their command, they gain a weak disguise against all abilities and a strong disguise against townsfolk ones.

I don't particularly know how balanced this would be, but it seemed like a cool idea that uses a mechanic not played with before.

(Sorry forgot to add the role suggestion tag to the last one)

CrowdfordBot commented 4 months ago

sarvak2: As a win condition, I was thinking that if they get enough people lynched they ascend, or they can choose to win with a solo team

CrowdfordBot commented 4 months ago

sarvak2: Oh shit sorry I just realised I should've tagged them as unaligned