WerewolvesRevamped / Werewolves-Roles

The role book for Werewolves Revamped
7 stars 8 forks source link

Amulet Crafter Review S11G3 #1324

Open CrowdfordBot opened 4 months ago

CrowdfordBot commented 4 months ago

e_thsn: For discussing the possible fixes for Amulet Crafter from S11G3

CrowdfordBot commented 4 months ago

e_thsn: <@&1045732542399131769>

CrowdfordBot commented 4 months ago

e_thsn: the attacks are bad

CrowdfordBot commented 4 months ago

e_thsn: some suggested fixes

1) amulet doesn't shatter, if passed to someone who has already had it the amulet does nothing, if the player holding it dies it is returned to amulet crafter

2) shattering the amulet no longer kills but it means it can no longer be passed and no longer protects, the AC has the option to shatter it to prevent the amulet being passed again

CrowdfordBot commented 4 months ago

shapechange: i think removing the attacks removes the point of AC no

CrowdfordBot commented 4 months ago

mctsts: no shattering is good

CrowdfordBot commented 4 months ago

mctsts: but D1 manual shattering is bad

CrowdfordBot commented 4 months ago

mctsts: the easy way out is just to have a "After Phase X" condition as always

CrowdfordBot commented 4 months ago

e_thsn:

i think removing the attacks removes the point of AC no

I thought the point was to protect players

CrowdfordBot commented 4 months ago

shapechange: well, yes but actually no

CrowdfordBot commented 4 months ago

captainluffy: Can you explain why you think the shattering is bad

CrowdfordBot commented 4 months ago

mctsts: Accelerated claim collection is the strongest strategy

CrowdfordBot commented 4 months ago

mctsts: Claim collection is the best move town can do

CrowdfordBot commented 4 months ago

mctsts: So accelerating the whole process is very good

CrowdfordBot commented 4 months ago

mctsts: The problem with claim collection is that it makes the game less engaging for non key players

CrowdfordBot commented 4 months ago

mctsts: Thus we should stop easy ways to accelerate the process

CrowdfordBot commented 4 months ago

mctsts: My opinion probably differs from ethan

CrowdfordBot commented 4 months ago

mctsts: Though all I'm saying is d1 shatter is bad, not general shattering

CrowdfordBot commented 4 months ago

captainluffy: U could make shattering phase end

CrowdfordBot commented 4 months ago

shapechange: still proves them N2

CrowdfordBot commented 4 months ago

shapechange: which is basically the same as proving them D1

CrowdfordBot commented 4 months ago

captainluffy: Not in time for the lynch

CrowdfordBot commented 4 months ago

captainluffy: So idk, could prevent claims happening before first lynch

CrowdfordBot commented 4 months ago

captainluffy: Well, I don't mind either way, just a possible change

CrowdfordBot commented 3 months ago

shapechange:

So idk, could prevent claims happening before first lynch

really doesn't affect things pretty much at all

CrowdfordBot commented 3 months ago

phantomtomic: btw if ac is inactive d0, would that cause them to die due to shatter

CrowdfordBot commented 3 months ago

e_thsn: yep

CrowdfordBot commented 3 months ago

shapechange: yeah i think the only solution is can't shatter until D2

CrowdfordBot commented 3 months ago

shapechange: kind of annoying though

CrowdfordBot commented 3 months ago

shapechange: orrr.... shattering also attacks the AC.

CrowdfordBot commented 3 months ago

mctsts: That kinda makes manual shattering pointless

CrowdfordBot commented 3 months ago

mctsts: Other suggestion: manual shattering is an end night action

CrowdfordBot commented 3 months ago

shapechange:

Other suggestion: manual shattering is an end night action

could work

CrowdfordBot commented 3 months ago

shapechange:

That kinda makes manual shattering pointless

it makes killing harder, but a) it's usually beneficial for town to 1v1, b) (what i was more thinking) town can kill if they can prot ac

it wasn't a super serious/thought out suggestion and i think i like yours more

CrowdfordBot commented 3 months ago

mctsts: <@&1045732542399131769>

Make manual shattering an end night action (only end night, not end day too)

CrowdfordBot commented 3 months ago

mctsts: Reason: AC is too confirmable

CrowdfordBot commented 3 months ago

mctsts: end night kills are still somewhat confirmable but at least harder

CrowdfordBot commented 3 months ago

e_thsn:

<@&1045732542399131769>

Make manual shattering an end night action (only end night, not end day too)

Give it an assassin clause too

CrowdfordBot commented 3 months ago

e_thsn: Would be interesting to see LWo fake ac

CrowdfordBot commented 3 months ago

mctsts:

Give it an assassin clause too

No n1 shattering?

CrowdfordBot commented 3 months ago

e_thsn:

No n1 shattering?

yeah

CrowdfordBot commented 3 months ago

e_thsn: not many roles can kill N1

CrowdfordBot commented 3 months ago

mctsts: Yeah I guess we can do that

CrowdfordBot commented 3 months ago

mctsts: <@&1045732542399131769> https://github.com/WerewolvesRevamped/Werewolves-Roles/pull/1339

implementing the change discussed above, requesting review

CrowdfordBot commented 3 months ago

e_thsn:

<@&1045732542399131769> https://github.com/WerewolvesRevamped/Werewolves-Roles/pull/1339

implementing the change discussed above, requesting review

can we remove triple targeting too?

CrowdfordBot commented 3 months ago

mctsts: I believe that change was previously rejected

CrowdfordBot commented 3 months ago

e_thsn: huh

CrowdfordBot commented 3 weeks ago

mctsts: