WerewolvesRevamped / Werewolves-Roles

The role book for Werewolves Revamped
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Improve or Remove Cult Acolyte #1332

Open CrowdfordBot opened 3 months ago

CrowdfordBot commented 3 months ago

WWR Sync: <@578133411110060033>

CrowdfordBot commented 3 months ago

shapechange: Unusable in its current form.

CrowdfordBot commented 3 months ago

mctsts: Maybe invert it

CrowdfordBot commented 3 months ago

mctsts: If it dies, cult can't attak next night

CrowdfordBot commented 3 months ago

shapechange: maybe

CrowdfordBot commented 3 months ago

relaxedmato: I guess? That kinda just weakens cult even more, you lost a possible CL nad you don't get to kill?

CrowdfordBot commented 3 months ago

mctsts: I think it places CA at a similar power level as CM

CrowdfordBot commented 3 months ago

mctsts: but CL becomes the role that can play like CM

CrowdfordBot commented 3 months ago

relaxedmato: Yeah, it's a good change imo

CrowdfordBot commented 3 months ago

relaxedmato: It weakens cult a bit more, but it's a good tradeoff?

CrowdfordBot commented 3 months ago

e_thsn: it does then fufil the purpose of preventing cult being useless by random chance

CrowdfordBot commented 3 months ago

captainluffy: I always knew it was overpowered from the start. That's why it took ages to be used for the first time

CrowdfordBot commented 3 months ago

shapechange:

I always knew it was overpowered from the start. That's why it took ages to be used for the first time

is there a reason you didn't say anything about it being overpowered?

CrowdfordBot commented 3 months ago

captainluffy: I think I did

CrowdfordBot commented 3 months ago

captainluffy: It's been a while, the role is okd

CrowdfordBot commented 3 months ago

shapechange: i can't find anything in either the original thread or the thread made after i suggested its deletion

CrowdfordBot commented 3 months ago

captainluffy: I probably used different wording

CrowdfordBot commented 3 months ago

shapechange: well, it must have been outside those threads

CrowdfordBot commented 3 months ago

captainluffy: Probably

CrowdfordBot commented 3 months ago

e_thsn: I did once or twice say it felt a bit strong but thought it would be ok this list, didn't expect all 3 major uai to side with town

CrowdfordBot commented 1 week ago

mctsts: <@&1045732542399131769> Cult Acolyte - unusable in current form: ⛔ Delete it 1️⃣ Invert it - if it dies, cult can't attack next night (CL promotion power is kept) ❓ Improve it - in some other way not mentioned her ✅ Keep it - the role is good as is

CrowdfordBot commented 1 week ago

captainluffy: first 2 options are fine with me

CrowdfordBot commented 1 week ago

captainluffy: current version bad imo

CrowdfordBot commented 1 week ago

mctsts: yea

CrowdfordBot commented 1 week ago

mctsts: arguments against ⛔ :

CrowdfordBot commented 1 week ago

mctsts: <:CultAcolyte:1050135360195276880>

CrowdfordBot commented 1 week ago

captainluffy: arguement: the inversion seems like it might work

CrowdfordBot commented 1 week ago

shapechange: counter-argument: bit of a swingy role, would only be usable in large games probably?

CrowdfordBot commented 1 week ago

mctsts: okay I was trying to make a table of cases to determine how differently a CM/CL vs a CA/CL cult behaves

CrowdfordBot commented 1 week ago

mctsts: but its a bit too complex for a table

CrowdfordBot commented 1 week ago

mctsts: so ill analyze possible cases with a script

CrowdfordBot commented 1 week ago

mctsts: i will look at all combinations of CL/CM and CL/CA dying in Night1-Night7 (or the day after that night)

CrowdfordBot commented 1 week ago

mctsts: the fuck

CrowdfordBot commented 1 week ago

mctsts: apparently a CLCM pack gets the exact same amount of kills as a CLCA pack

CrowdfordBot commented 1 week ago

shapechange: interesting

CrowdfordBot commented 1 week ago

mctsts: but CLCM has a higher standard deviation making it more volatile

CrowdfordBot commented 1 week ago

shapechange: what if you trim it down to N4?

CrowdfordBot commented 1 week ago

mctsts: I forgot to acount for N1 kill getting skip but it shouldnt matter

CrowdfordBot commented 1 week ago

mctsts: the list of cases is 6 cases of CL dying N1, then 6 cases of CL dying N2, etc

CrowdfordBot commented 1 week ago

mctsts: and for these 6 cases CM/CA goes from N1-6 death

CrowdfordBot commented 1 week ago

mctsts: hence the first list of cases just being the same number 6 times in a row always cause CM doesnt do anything

CrowdfordBot commented 1 week ago

shapechange: i expected them to have the same amount of kills but i didn't expect CLCM to be more swingy

CrowdfordBot commented 1 week ago

shapechange: that seems unintuitive

CrowdfordBot commented 1 week ago

mctsts: i expected CLCA to have slightly more kills and be slightly more swingy

CrowdfordBot commented 1 week ago

mctsts: but a reasonable amount

CrowdfordBot commented 1 week ago

mctsts: N1-N4

CrowdfordBot commented 1 week ago

mctsts: ah I think I see a problem

CrowdfordBot commented 1 week ago

mctsts: this assumes they must die

CrowdfordBot commented 1 week ago

shapechange: i think my problem with CA is that it would basically incentivise CL to claim collect immediately if cult was sensible

CrowdfordBot commented 1 week ago

mctsts: very good argument

CrowdfordBot commented 1 week ago

mctsts: im convinced