Open CrowdfordBot opened 2 months ago
e_thsn:
Hag wronging and balancing still isn't great. A town in a decent position at the start of the game can force other teams to wrong the hags. Additionally, it seems quite a bit easier for wolves to wrong hags than town or solos to do so. If anyone has some suggestions for reworking the wronging hags system, it would be nice to hear them.
I think that usually hags would be a lot more town sided due to wanting to be wronged by an individual team as to not risk losing or becoming bitter
I did have an idea that each hag is related to a specific team kinda like an inverted waiter where if you kill the wolf hag then wolves wrong the hags
shapechange: that seems.... bad
nottinghamshire: Hags can wrong each other
shapechange: terrible idea
shapechange: hags basically autowin
captainluffy: Honestly can't think of anything atm but the current system shouldn't remain
e_thsn: Hags atm feel like almost a solo team tbh
nottinghamshire: It’s not tertible if it hasn’t been tried out
captainluffy: To prevent the kingmaker situation, can maybe make it so they can't team up as easily. I think this was mentioned in one of these discussions before, but they could start with another Hag as a target and need them dead to win. In theory it makes hags cooperate with each other less, though in practice I have no idea
captainluffy: I'm guessing the main issue with this is Vicious Hag, they would just kill the target
shapechange:
It’s not tertible if it hasn’t been tried out
im not sure that's really how it works
e_thsn: Hags feel like "I wanted two solo teams but didn't want to deal with the issues that might arrise from that"
shapechange: hags are for cowards that dont love shoving way more solo teams than can realistically fit in their list 😌
e_thsn: Also I realised with bitter hags they're just permanently attack immune during the night because they always have a CH spell
katyhawk: This seems like a neat idea in theory but might not be great in practice: If hags vote with another team (excluding UA) to lynch a target, every team that didn't vote with them will have wronged the hags
Another one that may be a bit rules gimmicky: Hags can wrong UA roles/teams
Or maybe have hags be strongly disguised as a town or wolf role
e_thsn:
This seems like a neat idea in theory but might not be great in practice: If hags vote with another team (excluding UA) to lynch a target, every team that didn't vote with them will have wronged the hags
Another one that may be a bit rules gimmicky: Hags can wrong UA roles/teams
Or maybe have hags be strongly disguised as a town or wolf role
for the first one what if hags just all vote snipe someone random at the end to make any team that voted wrong them
e_thsn: I have tried to say CH should be replaced by a disguising hag or we have a Disguising hag as a 4th hag and each game hosts give each hag an option of 3 and they can discard one from that
e_thsn: I also think 1 spell use before wronging isn't threatening
e_thsn: maybe gain a spell use every other night the hags go unwronged, so they cna gain spells unless a team wrongs them on purpose to stop it
shapechange:
I have tried to say CH should be replaced by a disguising hag or we have a Disguising hag as a 4th hag and each game hosts give each hag an option of 3 and they can discard one from that
i still don't understand why you think a disguising hag would do anything for balancing tbh
shapechange: it means that wolves might do marginally better out of a hag deal but doesn't give hags any more incentive to wolf team
e_thsn: I think it's more for getting another hag killed
e_thsn: since they won't be checked as hag
e_thsn: also this
e_thsn: time before
katyhawk: Another suggestion: when a team wrongs the hags, the hags must then choose one of the other factions to align themselves with, other than the one that wronged them.
katyhawk: (This may be a little difficult to implement as the coven doesn't have a shared sc)
raven1207.2:
Hags atm feel like almost a solo team tbh
I mean they sorta are like a "Pseudo" Solo team
raven1207.2: They only act Solo when a team kills one of their team members
shapechange: Hag wronging and balancing still isn't great. A town in a decent position at the start of the game can force other teams to wrong the hags. Additionally, it seems quite a bit easier for wolves to wrong hags than town or solos to do so. If anyone has some suggestions for reworking the wronging hags system, it would be nice to hear them.