WerewolvesRevamped / Werewolves-Roles

The role book for Werewolves Revamped
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Hag Balancing #1344

Open CrowdfordBot opened 2 months ago

CrowdfordBot commented 2 months ago

shapechange: Hag wronging and balancing still isn't great. A town in a decent position at the start of the game can force other teams to wrong the hags. Additionally, it seems quite a bit easier for wolves to wrong hags than town or solos to do so. If anyone has some suggestions for reworking the wronging hags system, it would be nice to hear them.

CrowdfordBot commented 2 months ago

e_thsn:

Hag wronging and balancing still isn't great. A town in a decent position at the start of the game can force other teams to wrong the hags. Additionally, it seems quite a bit easier for wolves to wrong hags than town or solos to do so. If anyone has some suggestions for reworking the wronging hags system, it would be nice to hear them.

I think that usually hags would be a lot more town sided due to wanting to be wronged by an individual team as to not risk losing or becoming bitter

I did have an idea that each hag is related to a specific team kinda like an inverted waiter where if you kill the wolf hag then wolves wrong the hags

CrowdfordBot commented 2 months ago

shapechange: that seems.... bad

CrowdfordBot commented 2 months ago

nottinghamshire: Hags can wrong each other

CrowdfordBot commented 2 months ago

shapechange: terrible idea

CrowdfordBot commented 2 months ago

shapechange: hags basically autowin

CrowdfordBot commented 2 months ago

captainluffy: Honestly can't think of anything atm but the current system shouldn't remain

CrowdfordBot commented 2 months ago

e_thsn: Hags atm feel like almost a solo team tbh

CrowdfordBot commented 2 months ago

nottinghamshire: It’s not tertible if it hasn’t been tried out

CrowdfordBot commented 2 months ago

captainluffy: To prevent the kingmaker situation, can maybe make it so they can't team up as easily. I think this was mentioned in one of these discussions before, but they could start with another Hag as a target and need them dead to win. In theory it makes hags cooperate with each other less, though in practice I have no idea

CrowdfordBot commented 2 months ago

captainluffy: I'm guessing the main issue with this is Vicious Hag, they would just kill the target

CrowdfordBot commented 2 months ago

shapechange:

It’s not tertible if it hasn’t been tried out

im not sure that's really how it works

CrowdfordBot commented 2 months ago

e_thsn: Hags feel like "I wanted two solo teams but didn't want to deal with the issues that might arrise from that"

CrowdfordBot commented 2 months ago

shapechange: hags are for cowards that dont love shoving way more solo teams than can realistically fit in their list 😌

CrowdfordBot commented 2 months ago

e_thsn: Also I realised with bitter hags they're just permanently attack immune during the night because they always have a CH spell

CrowdfordBot commented 2 months ago

katyhawk: This seems like a neat idea in theory but might not be great in practice: If hags vote with another team (excluding UA) to lynch a target, every team that didn't vote with them will have wronged the hags

Another one that may be a bit rules gimmicky: Hags can wrong UA roles/teams

Or maybe have hags be strongly disguised as a town or wolf role

CrowdfordBot commented 2 months ago

e_thsn:

This seems like a neat idea in theory but might not be great in practice: If hags vote with another team (excluding UA) to lynch a target, every team that didn't vote with them will have wronged the hags

Another one that may be a bit rules gimmicky: Hags can wrong UA roles/teams

Or maybe have hags be strongly disguised as a town or wolf role

for the first one what if hags just all vote snipe someone random at the end to make any team that voted wrong them

CrowdfordBot commented 2 months ago

e_thsn: I have tried to say CH should be replaced by a disguising hag or we have a Disguising hag as a 4th hag and each game hosts give each hag an option of 3 and they can discard one from that

CrowdfordBot commented 2 months ago

e_thsn: I also think 1 spell use before wronging isn't threatening

CrowdfordBot commented 2 months ago

e_thsn: maybe gain a spell use every other night the hags go unwronged, so they cna gain spells unless a team wrongs them on purpose to stop it

CrowdfordBot commented 2 months ago

shapechange:

I have tried to say CH should be replaced by a disguising hag or we have a Disguising hag as a 4th hag and each game hosts give each hag an option of 3 and they can discard one from that

i still don't understand why you think a disguising hag would do anything for balancing tbh

CrowdfordBot commented 2 months ago

shapechange: it means that wolves might do marginally better out of a hag deal but doesn't give hags any more incentive to wolf team

CrowdfordBot commented 2 months ago

e_thsn: I think it's more for getting another hag killed

CrowdfordBot commented 2 months ago

e_thsn: since they won't be checked as hag

CrowdfordBot commented 2 months ago

e_thsn: also this

CrowdfordBot commented 2 months ago

e_thsn: time before

CrowdfordBot commented 2 months ago

katyhawk: Another suggestion: when a team wrongs the hags, the hags must then choose one of the other factions to align themselves with, other than the one that wronged them.

CrowdfordBot commented 2 months ago

katyhawk: (This may be a little difficult to implement as the coven doesn't have a shared sc)

CrowdfordBot commented 2 months ago

raven1207.2:

Hags atm feel like almost a solo team tbh

I mean they sorta are like a "Pseudo" Solo team

CrowdfordBot commented 2 months ago

raven1207.2: They only act Solo when a team kills one of their team members