Closed CrowdfordBot closed 1 month ago
captainluffy: So it's all in one changr
mctsts: okay due to formalization i changed my mind
mctsts: it was more changes than i thought
mctsts: and because its inside a choice it cant really easily have start day timing
mctsts: so i kept the wording the same pretty much
mctsts: but updated formalization
mctsts: its now an immediate night action that is exeucted stat day
captainluffy: And they choose at night?
captainluffy: Alright, I think this makes the role much better
mctsts: yes
mctsts: I didnt change the english text
mctsts: just the formalization to match
mctsts: i forgot its inside a choice
captainluffy: I'll change the English text to mention start day
captainluffy: Since actions usually mention their execution times
mctsts: well the choice is made during the night immediately
mctsts: i had added it to the text but removed it again
mctsts: because it is an immediate night choice
captainluffy: Wait why is it an immediate night choice
captainluffy: That's not how attacks work
mctsts: because its inside a choice
captainluffy: Interesting
captainluffy: ok i made my changes
captainluffy: i think its good to merge now, probably
e_thsn: So apothecary dies the night they poison someone then that person doesn't die?
e_thsn: That's kinda lame
e_thsn: Especially since it's already needed by being delayed
e_thsn: Nerfed*
captainluffy: do you think it shouldnt be preventable?
captainluffy: its cool that its different from the other tk in this way
e_thsn: I mean assassin isn't preventable except by role list design really
captainluffy: yeah, this is supposed to be different than assassin
e_thsn: It seems like it's making apothecary weaker for no reason
e_thsn: No one has said it's too strong
captainluffy: thats why i changed it
e_thsn: ???
captainluffy: did you see the old version
e_thsn: The old version was fine
captainluffy: this is a straight up buff
e_thsn: The last comments were that it was too weak cause town would lynch any good Apoth targets
e_thsn: How's it a buff to not be able to kill while dead
captainluffy:
When the Apothecary poisons a player, that player will be killed at the end of the next night (this is not an attack). This will only happen if the Apothecary survives until the end of that night.
e_thsn: Oh wait
e_thsn: Is this the reverse of what I said
captainluffy: new:
When the Apothecary poisons a player, that player will be killed at the end of the next night (this is not an attack). The Apothecary will only poison a player if the Apothecary survives the night.
e_thsn: Ah
e_thsn: Yeah I misread lmao
captainluffy: wait sorry this is the new one
captainluffy:
When the Apothecary poisons a player, that player will be killed at the end of the next night (this is not an attack). Poison is applied at start day, so the Apothecary will only poison a player if the Apothecary survives the night.
captainluffy: basically lowered the window of preventability into one night, instead of both nights
captainluffy: Just a small tweak to apothecary which I think makes it better. On the same night the poisoned target is dying, killing apothecary wouldn't cure it. That way they only have to stay alive 1 night instead of 2