WerewolvesRevamped / Werewolves-Roles

The role book for Werewolves Revamped
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apothecary change #1370

Closed CrowdfordBot closed 1 month ago

CrowdfordBot commented 4 months ago

captainluffy: Just a small tweak to apothecary which I think makes it better. On the same night the poisoned target is dying, killing apothecary wouldn't cure it. That way they only have to stay alive 1 night instead of 2

CrowdfordBot commented 1 month ago

captainluffy: So it's all in one changr

CrowdfordBot commented 1 month ago

mctsts: okay due to formalization i changed my mind

CrowdfordBot commented 1 month ago

mctsts: it was more changes than i thought

CrowdfordBot commented 1 month ago

mctsts: and because its inside a choice it cant really easily have start day timing

CrowdfordBot commented 1 month ago

mctsts: so i kept the wording the same pretty much

CrowdfordBot commented 1 month ago

mctsts: but updated formalization

CrowdfordBot commented 1 month ago

mctsts: its now an immediate night action that is exeucted stat day

CrowdfordBot commented 1 month ago

captainluffy: And they choose at night?

CrowdfordBot commented 1 month ago

captainluffy: Alright, I think this makes the role much better

CrowdfordBot commented 1 month ago

mctsts: yes

CrowdfordBot commented 1 month ago

mctsts: I didnt change the english text

CrowdfordBot commented 1 month ago

mctsts: just the formalization to match

CrowdfordBot commented 1 month ago

mctsts: i forgot its inside a choice

CrowdfordBot commented 1 month ago

captainluffy: I'll change the English text to mention start day

CrowdfordBot commented 1 month ago

captainluffy: Since actions usually mention their execution times

CrowdfordBot commented 1 month ago

mctsts: well the choice is made during the night immediately

CrowdfordBot commented 1 month ago

mctsts: i had added it to the text but removed it again

CrowdfordBot commented 1 month ago

mctsts: because it is an immediate night choice

CrowdfordBot commented 1 month ago

captainluffy: Wait why is it an immediate night choice

CrowdfordBot commented 1 month ago

captainluffy: That's not how attacks work

CrowdfordBot commented 1 month ago

mctsts: because its inside a choice

CrowdfordBot commented 1 month ago

captainluffy: Interesting

CrowdfordBot commented 1 month ago

captainluffy: ok i made my changes

CrowdfordBot commented 1 month ago

captainluffy: i think its good to merge now, probably

CrowdfordBot commented 1 month ago

e_thsn: So apothecary dies the night they poison someone then that person doesn't die?

CrowdfordBot commented 1 month ago

e_thsn: That's kinda lame

CrowdfordBot commented 1 month ago

e_thsn: Especially since it's already needed by being delayed

CrowdfordBot commented 1 month ago

e_thsn: Nerfed*

CrowdfordBot commented 1 month ago

captainluffy: do you think it shouldnt be preventable?

CrowdfordBot commented 1 month ago

captainluffy: its cool that its different from the other tk in this way

CrowdfordBot commented 1 month ago

e_thsn: I mean assassin isn't preventable except by role list design really

CrowdfordBot commented 1 month ago

captainluffy: yeah, this is supposed to be different than assassin

CrowdfordBot commented 1 month ago

e_thsn: It seems like it's making apothecary weaker for no reason

CrowdfordBot commented 1 month ago

e_thsn: No one has said it's too strong

CrowdfordBot commented 1 month ago

captainluffy: thats why i changed it

CrowdfordBot commented 1 month ago

e_thsn: ???

CrowdfordBot commented 1 month ago

captainluffy: did you see the old version

CrowdfordBot commented 1 month ago

e_thsn: The old version was fine

CrowdfordBot commented 1 month ago

captainluffy: this is a straight up buff

CrowdfordBot commented 1 month ago

e_thsn: The last comments were that it was too weak cause town would lynch any good Apoth targets

CrowdfordBot commented 1 month ago

e_thsn: How's it a buff to not be able to kill while dead

CrowdfordBot commented 1 month ago

captainluffy:

When the Apothecary poisons a player, that player will be killed at the end of the next night (this is not an attack). This will only happen if the Apothecary survives until the end of that night.

CrowdfordBot commented 1 month ago

e_thsn: Oh wait

CrowdfordBot commented 1 month ago

e_thsn: Is this the reverse of what I said

CrowdfordBot commented 1 month ago

captainluffy: new:

When the Apothecary poisons a player, that player will be killed at the end of the next night (this is not an attack). The Apothecary will only poison a player if the Apothecary survives the night.

CrowdfordBot commented 1 month ago

e_thsn: Ah

CrowdfordBot commented 1 month ago

e_thsn: Yeah I misread lmao

CrowdfordBot commented 1 month ago

captainluffy: wait sorry this is the new one

CrowdfordBot commented 1 month ago

captainluffy:

When the Apothecary poisons a player, that player will be killed at the end of the next night (this is not an attack). Poison is applied at start day, so the Apothecary will only poison a player if the Apothecary survives the night.

CrowdfordBot commented 1 month ago

captainluffy: basically lowered the window of preventability into one night, instead of both nights