Closed CrowdfordBot closed 3 months ago
alphaviki: (I hope this hasn't been suggested yet. I had a look, but I couldn't find anything.)
captainluffy: vigilante was an old role but its deleted. wasnt suggested before afaik
alphaviki: Hmm maybe the role needs a new name then unless reusing role names is fine.
alphaviki: Smith maybe?
alphaviki: Or better weaponsmith
captainluffy: One problem I realized is mad scientist and cult leader
alphaviki: Also huntress could get a bid out of hand I realise. It sounds like a good idea with some tk roles but really not with others.
mctsts:
Hmm maybe the role needs a new name then unless reusing role names is fine.
it needs a new name because this name is uniquely hated
mctsts: Roles we want this to work for: Assassin, Priest, Apothecary
Idk: Barber, Executioner, Huntress, Witch
Roles we dont want this to work for: Cult Leader, Mad Scientist, Amulet Crafter
e_thsn: Maybe we make the role become the first TK that dies that still has the ability to kill Then exclude role with an extra channel
Possible names would be formatted Apprentice or Apprentice
Possibly like Apprentice Assassin Killer Apprentice
mctsts: While I understand why you would want to do it that way I think this is a rare case where it's nicer to list out the roles we want it to work for
mctsts: Since that's just Assassin and Priest
mctsts: possibly others
mctsts: I suppose you would be including Barber/Executioner/Huntress and Witch as well
e_thsn:
I suppose you would be including Barber/Executioner/Huntress and Witch as well
Yeah like witch if they have a PoL or PoD left
Basically like how LA copies all data at the point of role changing,
mctsts: Because copying is famously a good mechanic
captainluffy: yeah probably cant make it category based. just give it a list of like 2 or 3 roles
mctsts: I would say it's probably best to just be for Assassin and Priest
e_thsn:
I would say it's probably best to just be for Assassin and Priest
what about apothecary
mctsts: Not a full role so it couldn't be included in such a list for now
shapechange:
I would say it's probably best to just be for Assassin and Priest
at that point it's just weird imo
shapechange: honestly i don't like the idea
shapechange: the problem with promotion roles is that they can easily end up punishing wolves for good plays and messing up the balance
shapechange: FA isn't a super frequently used role and can often end up copying a weaker TI and/or only promoting after town have got most of the information they need or are at a point where more information won't give them an advantage, so the impact isn't too disproportionate
shapechange: but i think a TKA would have a way greater effect, because kills for town only get more useful, rather than less (like info usually does)
shapechange: and considering we're really trying to protect from the very specific scenario of ass/priest dying to a random roll N1 - we already have a nice, neat solution that doesn't disrupt balance for those situations, and that's using amnesiacs
mctsts: Very good and very true point
shapechange: thank you ts i always appreciate your support
mctsts: I will close this now!
alphaviki: My current proposed name is "Vigilante" (someone who takes justice into their own hands). Basically the tk equivalent to the fortune apprentice. I have the feeling town can suffer greatly if their tk role is killed (especially if it happens early). And I can imagine role lists are more difficult to balance around multiple tk roles (in case one dies). This role makes the game a little harder for wolves, but also adds another potential claimspace.
The new proposed role would be tm and would change their role to the most recently died tk role (once the tk player dies).