Closed CrowdfordBot closed 1 year ago
Snivy-Ace13: Is it allowed to have specific restrictions in place so trhat specifically alcholic can die to assassin witch etc but that doesn’t happen when a sacred wolf is in the game
Ts: no
Captain Luffy: Technically if there was a wolf role like scared wolf that also had a disguise, it would be balanced. Because if you're scared wolf then u aren't disguised or have limited disguise like pack tanner. And if Ur anything else then Ur not protected. This can also be balanced with the tk being priest but that's pretty limiting
Captain Luffy: Main thing is ig, alcoholics main threat comes when it's confirmed early on, where you're unlikely to find the bartender for the next while. If it's confirmability can be delayed for a little bit then it should fine
Captain Luffy: Like maybe due to being drunk it registers as a wolf to most ti. Idk just throwing ideas
The8thSoul:
Like maybe due to being drunk it registers as a wolf to most ti. Idk just throwing ideas
I think that's a decent nerf
Ts: I'm not convinced by the in universe explanation
Captain Luffy: I've seen roles called "drunk" in other social deception games that have a similar effect as this
shapechange: I don't think the role is too powerful - i think it's just up to hosts to make lists that can accommodate it
The8thSoul:
I've seen roles called "drunk" in other social deception games that have a similar effect as this
normally drunk is a role that can not speak right?
Ts:
I don't think the role is too powerful - i think it's just up to hosts to make lists that can accommodate it
I guess this is fine
Ts: Closing it
Ts: <:Alcoholic:1042705507925893160> Role is possibly a bit too powerful as it can be confirmed via a TK attack (2 Alco claims, attack the more sus one - either you get a dead wolf and confirmed alco, or a confirmed alco and a confirmed wolf). This is technically fine in games with Scared Wolf