Closed 19300000 closed 1 year ago
avaritia module's armor cannot clear it
Malnourished is indeed a negative effect, and should be classified as such in the game. While double checking that, I was surprised to see that Nourished was not marked as beneficial. I've corrected that, but will likely not create a release for it unless there's something more pressing to include. Setting up Forge's build process is... an ordeal.
As for Potion Core and Avaritia, I can't comment on those mods, but it's expected that they'd be unable to clear a potion effect from Nutrition as they're being constantly reapplied. You need to correct your nutritional deficiency, not just clear away the negative effects.
Malnourished is indeed a negative effect, and should be classified as such in the game. While double checking that, I was surprised to see that Nourished was not marked as beneficial. I've corrected that, but will likely not create a release for it unless there's something more pressing to include. Setting up Forge's build process is... an ordeal.
As for Potion Core and Avaritia, I can't comment on those mods, but it's expected that they'd be unable to clear a potion effect from Nutrition as they're being constantly reapplied. You need to correct your nutritional deficiency, not just clear away the negative effects.
Well, actually, I was going to make both the dispersal and the malnutrition kick in when the nutrient index reaches a certain threshold. The effect of dispersal is to eliminate all positive effects, but I did not expect malnutrition to be a positive effect. I tried the new patch you released, Dispel will still clear malnutrition because malnutrition is still not counted as a negative effect?
Malnourished does not receive a .setBeneficial()
call, so it should not be considered a positive effect. I can't tell you why that particular cross-mod interaction isn't working as expected, but applying a potion effect that clears other potions does seem a little error-prone.
Malnourished does not receive a call, so it should not be considered a positive effect. I can't tell you why that particular cross-mod interaction isn't working as expected, but applying a potion effect that clears other potions does seem a little error-prone.
.setBeneficial()
Ok, I see. Thank you for your answer. I will try other ways to solve the problem
Why does the potion core module's dispel clear it?