Open SoBeeIt opened 2 weeks ago
I'm not entirely sure what you meant. Does it run auto saves every 1 second when auto-save-interval: 300
?
The actual calculated time until the next autosave is dependent on the set tickrate of the server (from /tick
), is that what you meant by 'a distance'?
I also seem unable to reproduce this if the above is the issue.
it saves every 1 second with auto-save-interval: 300(it appears to have been caused by testing mipmap.)
All it really does is replace a single constant value of 300 in vanilla for computing the next gametick the game will autosave at. Keep in mind that there are other ways to trigger saves, such as /save-all or opening the escape menu.
If you are getting this issue with a value of 300 with servercore you should be able to pull it off without it aswell. In any case I don't seem able to reproduce it, please make sure the saves aren't actually caused by any of the above reasons.
Describe the bug does the following every ~1 seconds due to it calculating over a distance: autosave-interval-seconds: 300 Expected behavior does it every 300 seconds. Versions 1.21.1 ServerCore: 1.5.5+1.21.1 Minecraft: using fabric Mod incompatibilities No other mods present.