Closed HomerGaidarski closed 8 years ago
Because the camera is behind the player, shooting a wall in front is not very loud, but if you rotate the turret all the way around after shooting, it is much louder, because the camera is closer to the source of the audio.
Resolved by moving audio listener from camera to tank turret. #15
Because the camera is behind the player, shooting a wall in front is not very loud, but if you rotate the turret all the way around after shooting, it is much louder, because the camera is closer to the source of the audio.