There needs to be a way to tell the dropships when more enemies are needed, or when it's time to stop bringing more enemies. Make a global enemy variable and decrease the enemy count when an enemy "dies" and increase the enemy count when an enemy "spawns".
Make the number of max enemies at once an option the player can set in the game menu?
There needs to be a way to tell the dropships when more enemies are needed, or when it's time to stop bringing more enemies. Make a global enemy variable and decrease the enemy count when an enemy "dies" and increase the enemy count when an enemy "spawns".
Make the number of max enemies at once an option the player can set in the game menu?