Closed rbratfors closed 3 years ago
I'm currently working on it, have done movement and wall climbing.
What do you think about using a capsule collider instead for the frog's collider? I noticed that if you walk between two platforms and they are slightly different in size you can get stuck. But maybe then it won't work with the wall sticking?
Haha, I didn't see this but I implemented it anyway. Nice that we both came to the conclusion that a capsule collider probably is better. Though my reasoning came from a different source of problems.
Core mechanics are pretty much done, so I'm closing this for now.
Controller script for various player actions.
Priority should probably be: