Closed Westdespair closed 2 years ago
Implement basic health and damage systems. Objects with health can take damage and will "die" (destroyed in prototype, ragdoll later?) if their health reaches zero. Rays and colliders can deal damage to objects and "kill" them.
Colliders can now deal damage to health havers. Gameobjects with the "health" component are destroyed when their health reaches zero.
Implement basic health and damage systems. Objects with health can take damage and will "die" (destroyed in prototype, ragdoll later?) if their health reaches zero. Rays and colliders can deal damage to objects and "kill" them.