A QoL UI mod that exposes statistics for items and the player, adjusts the size and features of command and scrapper menus, and much more. Fully open source and compatible with RiskUI!
how many items do you need for the likelihood of item proccing to be 100%
I changed how functions calculating item probabilities are called to include Proc Coefficient and to take luck (float) as an argument instead of passing whole CharacterMaster. This was necessary to calculate item count needed to cap, as luck in this case does not matter.
This PR is a continuation of https://github.com/Wet-Boys/LookingGlass/pull/79. It aims to add to the description of a skill:
I changed how functions calculating item probabilities are called to include Proc Coefficient and to take luck (float) as an argument instead of passing whole CharacterMaster. This was necessary to calculate item count needed to cap, as luck in this case does not matter.