Wexop / BigMouth

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[Request] Enemy power level #4

Open MrCreeps5000 opened 2 months ago

MrCreeps5000 commented 2 months ago

The nature of this enemy seems to be to prank someone that gets too close, rather than being an enemy that would actively hunt down the players. I also noticed that in the default config options this enemy has a rather high spawn weighting. As such, I have to ask, what is the default power level of this enemy? And could you add a config option to change this to our liking? Personally, I'd prefer if the power level of the enemy was 0, so that it spawning doesn't take away from other enemy spawns, but not everyone using the mod would feel the same way. Thanks!

Wexop commented 2 months ago

Hello ! I totaly understand, the enemy power is 1 right now

I'm not sure i need to do an update for that, you can use a mod like lethal company variables to change every enemy power :)

Tell me is this work, if not i can do an update with an enemy power config !

MrCreeps5000 commented 2 months ago

That mod should be sufficient. Unfortunately I do personally run into an issue with the mod loading a large amount of moons in my modpack, but otherwise this variable mod should be fine