When the player only has a single card remaining to resolve at the start of the turn, the actFullyResolveTechniqueCard will be called programmatically. This may sometimes causes the game to be stuck on:
"Move Recorded"
//enteringstate
case 'turnStart':
this.mySchedule.setSelectionMode('clickOnTurnStart', undefined, 'dale-wrap-technique');
const turnStart_unique_card_id = this.mySchedule.getUniqueClickableCardId();
if (turnStart_unique_card_id) {
setTimeout((()=>this.onTurnStartTriggerTechnique(turnStart_unique_card_id)).bind(this), 1); //this may cause the deadlock
}
break;
When the player only has a single card remaining to resolve at the start of the turn, the
actFullyResolveTechniqueCard
will be called programmatically. This may sometimes causes the game to be stuck on:"Move Recorded"