This Epic will contain and cover all world environments which the player will explore, including both Interiors and Exteriors.
Goals
Produce, design and develop environments for specific scenes / areas as defined by the story and the Game Design dept.
The player has an environment through which they can move and explore.
Hypothesis
This Epic is expected to stand for a significantly longer term than others, as scenes are constructed a few at a time as we work our way through the game's story.
Work must to be collaborative between the feature lead and the Game Design team (Which is still being constructed).
Acceptance criteria / User Stories
This epic will only be determined closed once all stories are complete, and the Game Design / Story Writing teams agree there are no outstanding scenes which are required.
Stories
[x] #15 : Placeholder sandbox environment.
[ ] #-2 : The Lab (TBD, early story scene.)
[ ] #-3 : Scene switching contact trigger
Timeline
Sprint 1:
[x] #15 : Placeholder sandbox environment.
Prioritisation
The story requires scenery / environments to set scenes.
The player requires a world environment to be in.
For those reasons, this is currently P1,
however this may change if all P1 stories are complete, and only P2 or P3 remain.
Description
This Epic will contain and cover all world environments which the player will explore, including both Interiors and Exteriors.
Goals
Hypothesis
This Epic is expected to stand for a significantly longer term than others, as scenes are constructed a few at a time as we work our way through the game's story.
Work must to be collaborative between the feature lead and the Game Design team (Which is still being constructed).
Acceptance criteria / User Stories
This epic will only be determined
closed
once all stories are complete, and the Game Design / Story Writing teams agree there are no outstanding scenes which are required.Stories
Timeline
Sprint 1:
Prioritisation
For those reasons, this is currently P1, however this may change if all P1 stories are complete, and only P2 or P3 remain.