WheelyCatStudios / torte

GNU General Public License v2.0
4 stars 0 forks source link

Story : Scene switching contact trigger #18

Closed jdngray77 closed 3 years ago

jdngray77 commented 3 years ago

Game objects can be used to switch between scenes upon contact with the player

Epic:

14 : Environment

Stories:

https://user-images.githubusercontent.com/50697488/102894411-f601f180-445a-11eb-8db0-8c1689da5004.mov

Acceptance criteria

realQuartzi commented 3 years ago

Do we actually "SWITCH" scenes or is it more of a teleport? Like is every "zone" in the game going to be in a seperate scene or in seperate space.

galdchen commented 3 years ago

Do we actually "SWITCH" scenes or is it more of a teleport? Like is every "zone" in the game going to be in a seperate scene or in seperate space.

It would be best to have each area in its own scene. We can additively load scenes as the player approaches the trigger zone to give us the benefits of having both zones in the same scene, while also allowing us to control when the scene is preloaded to better optimize game performance. With both scenes loaded we can have a transition between them, or in the case of walking in a house or into a tunnel, have a cut transition.

jdngray77 commented 3 years ago

closed by #45