WheelyCatStudios / torte

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WASD Character movement #3

Closed jdngray77 closed 3 years ago

jdngray77 commented 3 years ago

The player can move the player character using the W, A, S, and D keys as is customary.

Epic:

2 : Entity Movement

Story:

Acceptance criteria

MacroScenery commented 3 years ago

Smooth curve acceleration and deceleration do not fit current game style and adds unrealistic movement property.

jdngray77 commented 3 years ago

@funisinfinite there's a few different movement controllers, which're you referring to?

realQuartzi commented 3 years ago

@Shinkson47 I believe what he is talking about are the 2 unmarked criteria, and he does have a good point. "Smooth curve acceleration" really does not seem to be fitting well with game style, and becomes more of an annoyance as the user has to wait for his movement to become "regular." <3

jdngray77 commented 3 years ago

Ah, I understand. Thinking about it, I agree.

We could very well scratch those since the camera controller Fran has going illiminates the need for it - the camera rubber bands and gives the exact feel I was imagining.

Looking back, my explaination doesn't really match what I had in mind, so I'm sorry for the confusion.

Since we have a few, we need to decide on what were doing at some point; which controller are we keeping? Should we merge some features of them together to make one super controller?

realQuartzi commented 3 years ago

I was thinking on letting the teams first merge there projects into develop, and then look at both of them in the develop branch and then start merging the codes together to make them more modular and organized.

[Edit] Also in theory we have the "acceleration" because if you use controller your input data ranges from -1 to +1 and if you are on keyboard the input data is either -1 or +1. Which is actually a cool fancy feature in controllers.

jdngray77 commented 3 years ago

closed by #36