This epic covers the stories relating to the player interacting with their environment. It is currently scoped to just items, and non-player characters, with no clear definition of the state changes that such interactions cause
Goals
This is essential to the player navigating and exploring the world
## Acceptance criteria / User Stories
Define what acceptance criteria, and list sub stories.
### Stories
- [x] #37 Interactable interface
- [x] #38 NPC class
- [x] #39 Item class
- [ ] #50 Items distinguishable
- [ ] #51 NPCs distinguishable
## Timeline
What's the timeline for this Epic, what resources are needed, and what might potentially block this from hitting the projected end date.
This is related but not blocked by the dialogue system epic #32 , as NPC interactions will trigger dialogue, but the work so far defined can proceed withouth completion of the dialogue system
## Prioritisation / Product value
Huge!
Description
This epic covers the stories relating to the player interacting with their environment. It is currently scoped to just items, and non-player characters, with no clear definition of the state changes that such interactions cause
Goals
This is essential to the player navigating and exploring the world
## Acceptance criteria / User Stories Define what acceptance criteria, and list sub stories. ### Stories - [x] #37 Interactable interface - [x] #38 NPC class - [x] #39 Item class - [ ] #50 Items distinguishable - [ ] #51 NPCs distinguishable ## Timeline What's the timeline for this Epic, what resources are needed, and what might potentially block this from hitting the projected end date. This is related but not blocked by the dialogue system epic #32 , as NPC interactions will trigger dialogue, but the work so far defined can proceed withouth completion of the dialogue system ## Prioritisation / Product value Huge!