This issue captures limiting player behavior during dialogue
Epic:
32
Stories:
[ ] As an player who interacted with an NPC,
I want to not be able to move
and I want to not be able to open the menu
So that nothing interrupts the dialogue.
Acceptance criteria
[ ] The player state should be altered to track dialogue state whenever the dialogue begins or ends
[ ] The menu logic in #52 is disabled based on the above state
This issue captures limiting player behavior during dialogue
Epic:
32
Stories:
Acceptance criteria