Closed Whinarn closed 6 years ago
3D and 4D UV-set support on meshes: https://github.com/Whinarn/MeshDecimator/commit/a74a2bc0efe2f309f870f372ea311a3c5f99c3ce Added method for getting UV-dimension of channel: https://github.com/Whinarn/MeshDecimator/commit/bf064eb8fbcdcc336d406305319b265a190f5fd9 Added support for 3D and 4D UV-sets with the Fast Quadric Mesh Simplification algorithm: https://github.com/Whinarn/MeshDecimator/commit/e673906c988a3dd4e14a26113063f7d85c2c5651
Needs more testing.
This has now been merged into master in commit https://github.com/Whinarn/MeshDecimator/commit/fe2ce7519f060dcd7af798f59d951fa5f0a5ad83.
Add support for UV-sets in 3D and 4D. Currently only 2D is supported.