Whinarn / UnityMeshSimplifier

Mesh simplification for Unity.
MIT License
1.76k stars 277 forks source link

Allow specification of used UV channel count #23

Closed hybridherbst closed 4 years ago

hybridherbst commented 5 years ago

This is a WIP that fixes https://github.com/Whinarn/UnityMeshSimplifier/issues/22. While it allows to work around the issue, it has the following drawbacks:

image

hybridherbst commented 4 years ago

Hi, I saw that this was closed but seems not merged - has this found its way into the project?

Whinarn commented 4 years ago

Hi @soraryu, I'm not sure how this happened. I did not do this manually. It must have happened when I removed the develop branch, Please rebase on master and change the target branch.

I'm still not sure if I think this is the best approach, but I still don't have another solution for it. Sorry for not giving you the feedback sooner.

Whinarn commented 3 years ago

This has now been resolved in another pull request: https://github.com/Whinarn/UnityMeshSimplifier/pull/47