Whinarn / UnityMeshSimplifier

Mesh simplification for Unity.
MIT License
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fix(simplifier): prevent near zero denominator #44

Closed Whinarn closed 3 years ago

Whinarn commented 3 years ago

This will prevent the denominator being near zero when calculating the barycentric coords of a triangle for attribute interpolation. It should not be too big of a problem since these triangles should be almost segments and therefore not affect too much on the visuals to matter.

github-actions[bot] commented 3 years ago

:tada: This PR is included in version 2.3.6 :tada:

The release is available on GitHub release

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