Closed cbanwell closed 3 years ago
The fact that it always saves the assets under Assets/UMS_LODs/
is in fact not a bug, but perhaps a bad design choice. Changing this will break backwards compatibility, but it's perhaps fine to release a new major version of this package. I also think it's bad to restrict this in case the user has a preferred directory structure in the project.
Regarding spaces being replaced by underscores, I'm not entirely sure why that was done, except the fact that as a programmer I always avoid spaces in paths due to various bugs in applications etc. But also perhaps bad to make that decision for the user. I could look into that as well.
I'll look into this as soon as I have some time over. Thank you for reporting this!
This has now been implemented with https://github.com/Whinarn/UnityMeshSimplifier/pull/46 and released into next version.
Hiya,
The asset save path seems to be hard coded to always be under UMS_LODs, regardless if the saveAssetPath is set.
If I set saveAssetPath, it just creates that path under the folder Assets/UMS_LODs.
It's also seems to remove spaces from the folder name and inject '_' s