Open excellproj opened 11 months ago
I can add that TF2 is able to run while the framerate is so low that it's unplayable.
Yeah, Steam runs insanely well but when I launch CounterStrike or CS:S, the framerate is unplayable as well. Feels like it just needs some tweaks, or maybe the Proton compatibility package? Enabling DXVK didn't really help much either.
I can add that TF2 is able to run while the framerate is so low that it's unplayable.
I agree with you, but if we run a test game where the stable FPS is above 60, but the sound issues persist.
Yeah, Steam runs insanely well but when I launch CounterStrike or CS:S, the framerate is unplayable as well. Feels like it just needs some tweaks, or maybe the Proton compatibility package? Enabling DXVK didn't really help much either.
Interestingly, Portal 2 works fine except for the same sound issues.
I'm on a 2020 M1 Macbook Pro so it could be the hardware but CS:S runs at 120FPS through Parallels.
BTW I was able to run CS:GO2 with okayish performance in the menus but still unplayable.
I encountered the same issue on game "The Legend of Sword and Fairy 5 Prequel".
This is an issue with Source games in general. The sound is heavily tied to rendering performance. I'm not sure if there's an easy solution to this.
This seems to be connected to physics interactions. HL2 will play fine until you cause a bunch of crates to fall at which point it becomes unplayable.
This seems to an issue with games that use DX9 and older. I am experiencing the same issues with NASCAR Racing 2003 Season and LEGO Island. DgVoodoo2 does not help.
I'm getting poor performance and audio stuttering in other DX9 games like Tome Raider Anniversary (stuttering is even worse than in Source games).
maybe it can be fixed similar like this cs2 issues see here: https://www.youtube.com/watch?v=oSFYFIGS-uc
This seems to an issue with games that use DX9 and older. I am experiencing the same issues with NASCAR Racing 2003 Season and LEGO Island. DgVoodoo2 does not help.
I'm trying to play Project Diablo II, which may run on DX9 or older since it is a modified Diablo II. Similar sound issues to OP.
I'm trying to play NFS Hot Pursuit from 2010, which is DX9 as well. The game runs smooth and sound is perfect in the menu and map, but as soon as the car select screen starts (and on the street as well) the sound is disturbed / every effect is played at least twice :/
What I figured out from one's comment on youtube video on how to install Portal 2 using Whisky, changing your output device's format to 44100 Hz in Audio MIDI Setup helps to solve the issue, at least for Portal 2. Might help with other source games too, although I haven't tested it yet.
Unfortunately doesn't work for me, my speakers' settings were already on 44100 Hz. Tried changing the values, without effect
Also noticed this with Worms Armageddon, DX9. Alternatively, it's working OK through Wine via Porting Kit.
What I figured out from one's comment on youtube video on how to install Portal 2 using Whisky, changing your output device's format to 44100 Hz in Audio MIDI Setup helps to solve the issue, at least for Portal 2. Might help with other source games too, although I haven't tested it yet.
This pointed me in the right direction for a non-source game. I've found the audio works no problem when using an external audio device, but has constant skipping / judderyness when using the in-built speakers on my M1 MacBook Pro.
I tried setting the default audio drivers (ALSA, OSS, PulseAudio) in Winetricks settings, but predictably nothing worked besides the default Mac CoreAudio driver.
Some old wine forum posts lead me to my solution; changing the sample rate in the format settings in the Audio MIDI Setup utility:
Adjusting to 44.1 kHz resolved the skipping / juddery issues for me on the built-in M1 MacBook Pro speakers. A little odd, as nothing is running through MIDI per se, but I guess Wine's CoreAudio driver pulls its sample rate through from this setting? Either way, worth a try if you're getting audio issues
@kahlos that worked for me as well, thanks for posting!
@kahlos that worked for me as well, thanks for posting!
Yes, it worked for the MacBook speaker, but unfortunately, it doesn't apply to the AirPods. 🥲
The same issue when I play "Senren * Banka", it's also based on dxd9.
Have same problem with old games: Space Rangers and Magicka 2. The changing format to 44 hz partly solves the problem but still unplayable :(
What I figured out from one's comment on youtube video on how to install Portal 2 using Whisky, changing your output device's format to 44100 Hz in Audio MIDI Setup helps to solve the issue, at least for Portal 2. Might help with other source games too, although I haven't tested it yet.
This pointed me in the right direction for a non-source game. I've found the audio works no problem when using an external audio device, but has constant skipping / judderyness when using the in-built speakers on my M1 MacBook Pro.
I tried setting the default audio drivers (ALSA, OSS, PulseAudio) in Winetricks settings, but predictably nothing worked besides the default Mac CoreAudio driver.
Some old wine forum posts lead me to my solution; changing the sample rate in the format settings in the Audio MIDI Setup utility:
![]()
Adjusting to 44.1 kHz resolved the skipping / juddery issues for me on the built-in M1 MacBook Pro speakers. A little odd, as nothing is running through MIDI per se, but I guess Wine's CoreAudio driver pulls its sample rate through from this setting? Either way, worth a try if you're getting audio issues
I tried these settings on the game Portal: Revolution, but unfortunately, they didn't work.
Some old wine forum posts lead me to my solution; changing the sample rate in the format settings in the Audio MIDI Setup utility
This seems to have completely fixed the audio for me on Age of Mythology Extended Edition (2022 M2 MacBook Pro, using wired headphones)
I managed to fix it by setting the speaker configuration to 2 speakers (which is what I have), from the default setting (7.1 speakers). You may need to set the speaker configuration to your amount.
What I figured out from one's comment on youtube video on how to install Portal 2 using Whisky, changing your output device's format to 44100 Hz in Audio MIDI Setup helps to solve the issue, at least for Portal 2. Might help with other source games too, although I haven't tested it yet.
This pointed me in the right direction for a non-source game. I've found the audio works no problem when using an external audio device, but has constant skipping / judderyness when using the in-built speakers on my M1 MacBook Pro.
I tried setting the default audio drivers (ALSA, OSS, PulseAudio) in Winetricks settings, but predictably nothing worked besides the default Mac CoreAudio driver.
Some old wine forum posts lead me to my solution; changing the sample rate in the format settings in the Audio MIDI Setup utility:
![]()
Adjusting to 44.1 kHz resolved the skipping / juddery issues for me on the built-in M1 MacBook Pro speakers. A little odd, as nothing is running through MIDI per se, but I guess Wine's CoreAudio driver pulls its sample rate through from this setting? Either way, worth a try if you're getting audio issues
thanks. changing the the hz to 4100 made it work flawlessly
I was having this issue in CS2 despite my headphones already being at 44.1KHz with no option to change them. Fix for me was adding -directsound
to the launch options.
I also seem to have a higher performance floor when setting -threads 8
in launch options, especially in gunfights and in offline with bots, but this might have to be a lower number if your CPU doesn't have enough cores.
Adding -directsound
in Deadlock launch option completely disabled the sound for me. 44.1KHz option also did not work.
I also faced the same problem and could not solve it with MIDI settings, but I solved it by updating wine
to the latest version.
Here's how I updated wine.
# install wine via homebrew
brew install --cask --no-quarantine wine-stable
# Check the location of wine
where wine64
# output:
# /Users/your_name/Library/Application Support/com.isaacmarovitz.Whisky/Libraries/Wine/bin/wine64
# /opt/homebrew/bin/wine64
# Remove the old wine
rm /Users/your_name/Library/Application\ Support/com.isaacmarovitz.Whisky/Libraries/Wine/bin/wine64
# Create a symbolic link to the new wine
ln -s /opt/homebrew/bin/wine64 /Users/your_name/Library/Application\ Support/com.isaacmarovitz.Whisky/Libraries/Wine/bin/wine64
After that, recreate the bottle
I actually did it in a little different way, so there may be some errors, but I hope it helps.
@ywake I’d advise against doing this as you’ll loose access to esync/msync/d3dmetal and many other hacks.
The Winehq packages only contain a small subset of hacks to make wine function nicely on macOS & Rosetta2.
Also the way Whisky install DXVK will cause regressions for other versions of wine.
I experienced the same switching to Mono inside the game solved issue for me; But it's terrible for shooters
I had the audio issue with deadlock. Tried 44 100HZ and it didn't work. But changing it to 96 000Hz did the trick!
Description
I ran several games: Portal 2, Half-Life 2 and Team Fortress 2, and I noticed heavily distorted sound both in the menus and in the game. It feels like the sound is playing at 0.5x speed. The sound is playing in jerks.
Steps to reproduce
To install the Steam app in a bottle, download one of the games (Portal 2 or TF2), and run it
Expected behaviour
I expected normal sound
Logs
What version of Whisky are you using?
2.0.0
What version of macOS are you using?
Sonoma (macOS 14)
Issue Language