Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting @dependabot rebase.
Dependabot commands and options
You can trigger Dependabot actions by commenting on this PR:
- `@dependabot rebase` will rebase this PR
- `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it
- `@dependabot merge` will merge this PR after your CI passes on it
- `@dependabot squash and merge` will squash and merge this PR after your CI passes on it
- `@dependabot cancel merge` will cancel a previously requested merge and block automerging
- `@dependabot reopen` will reopen this PR if it is closed
- `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually
- `@dependabot show ignore conditions` will show all of the ignore conditions of the specified dependency
- `@dependabot ignore this major version` will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself)
- `@dependabot ignore this minor version` will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself)
- `@dependabot ignore this dependency` will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself)
Bumps bevy from 0.14.1 to 0.14.2.
Release notes
Sourced from bevy's releases.
Commits
5c759a1
Release 0.14.279b248c
fix imports in example ui_texture_slice_flip_and_tile (#15064)cd9fec3
UI outlines radius (#15018)dd929ad
UI texture slice texture flipping reimplementation (#15034)6231ed0
Ignore clicks on uinodes outside of rounded corners (#14957)9afe666
UI texture atlas slice shader (#14990)489c1e1
Resolve UI outlines using the correct target's viewport size (#14947)a4ea708
Don't require going throughbevy_animation::prelude
to get to certain items...ff3d632
don't use padding for layout (#14944)7b33038
Fix Gizmo joint rendering in webgpu (#14721)Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting
@dependabot rebase
.Dependabot commands and options
You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot merge` will merge this PR after your CI passes on it - `@dependabot squash and merge` will squash and merge this PR after your CI passes on it - `@dependabot cancel merge` will cancel a previously requested merge and block automerging - `@dependabot reopen` will reopen this PR if it is closed - `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually - `@dependabot show