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WhiteCloud0123
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CDDA-Breeze
CDDA-Breeze是Cataclysm-DDA的一个分支。
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粒子需要跟随画面进行缩放、更新issue模板、更新 刷新范围,现实气泡.md
#861
WhiteCloud0123
closed
1 day ago
0
NPC制作的相关问题
#860
yxxwj
opened
1 week ago
0
更新攻略-Update 刷新范围,现实气泡.md、更新攻略图片路径
#859
WhiteCloud0123
closed
1 week ago
0
更新攻略-家电系统.md
#858
WhiteCloud0123
closed
1 week ago
0
更新攻略-神器系统详细解释.md
#857
WhiteCloud0123
closed
1 week ago
0
更新攻略-刷新范围,现实气泡.md
#856
WhiteCloud0123
closed
1 week ago
0
更新攻略-速度与移动耗时.md
#855
WhiteCloud0123
closed
1 week ago
0
整理文件
#854
WhiteCloud0123
closed
1 week ago
0
添加综合攻略手册
#853
WhiteCloud0123
closed
1 week ago
0
包含list头文件-particle_system.h
#852
WhiteCloud0123
closed
1 week ago
0
移除Breeze_Sounds
#851
WhiteCloud0123
closed
2 weeks ago
0
#849 的后续完善
#850
WhiteCloud0123
closed
2 weeks ago
0
让一些玩家主动放置的怪物类型的炮塔使用子弹带
#849
WhiteCloud0123
closed
2 weeks ago
0
文本修正
#848
WhiteCloud0123
closed
2 weeks ago
0
结合几个函数的功能,用一个新的静态函数更好的解决区域清空活动无法连续移除枪械模组的问题,为了一致性,将移除的模组同样放在地上。
#847
WhiteCloud0123
closed
2 weeks ago
0
Revert "修复区域清空活动不能连续移除枪械模组的问题"
#846
WhiteCloud0123
closed
2 weeks ago
0
修复区域清空活动不能连续移除枪械模组的问题
#845
WhiteCloud0123
closed
2 weeks ago
0
DDA端-来自Surflurer:修复区域清空活动移除枪械模组时会额外生成一个复制模组的问题
#844
WhiteCloud0123
closed
2 weeks ago
0
撤销 #842
#843
WhiteCloud0123
closed
2 weeks ago
0
快速修复区域清空活动无法连续结合拆卸枪械模组活动的问题
#842
WhiteCloud0123
closed
2 weeks ago
0
Update 捐赠者名单.md
#841
WhiteCloud0123
closed
2 weeks ago
0
更新 捐赠者名单.md
#840
WhiteCloud0123
closed
2 weeks ago
0
更新 捐赠者名单.md
#839
WhiteCloud0123
closed
2 weeks ago
0
添加捐赠方式
#838
WhiteCloud0123
closed
2 weeks ago
0
扩展完善粒子系统,修复粒子特效在开启“强制重新渲染”后会时不时消失的问题,为“无限面体”和“烟雾丧尸”添加粒子特效、修复npc检查危险声音地点时可能的崩溃
#837
WhiteCloud0123
closed
2 weeks ago
0
将SDL_Texture* image显示初始化为nullptr
#836
WhiteCloud0123
closed
3 weeks ago
0
DDA端-来自akrieger:更好的hash函数
#835
WhiteCloud0123
closed
3 weeks ago
0
添加CC-Sounds,并将其更名为Breeze_Sounds、DDA端-来自Surflurer:重建所有z轴视觉透明度缓存
#834
WhiteCloud0123
closed
3 weeks ago
0
一些可以移植的PR
#833
SurFlurer
opened
3 weeks ago
0
校准npc图片显示
#832
WhiteCloud0123
closed
3 weeks ago
0
修复安卓构建、指定版本为9.9
#831
WhiteCloud0123
closed
4 weeks ago
0
去掉未使用的变量
#830
WhiteCloud0123
closed
4 weeks ago
0
DDA端-来自adamaxis:修复npc制作过程可能导致游戏出现无响应的情况
#829
WhiteCloud0123
closed
4 weeks ago
0
更新文本、补充需要包含的头文件
#828
WhiteCloud0123
closed
4 weeks ago
0
为挖掘区进行的行动和屠宰菜单上的各种行动添加上“auto_needs“
#827
WhiteCloud0123
closed
4 weeks ago
0
简化draw_creature_view_line
#826
WhiteCloud0123
closed
4 weeks ago
0
Update cata_tiles.cpp
#825
WhiteCloud0123
closed
4 weeks ago
0
可选的显示生物视线
#824
WhiteCloud0123
closed
4 weeks ago
0
补充是否显示特殊NPC的图片的判断
#823
WhiteCloud0123
closed
1 month ago
0
战斗气泡动画:用实际数字表示给与/受到的伤害
#822
WhiteCloud0123
closed
1 month ago
0
自动进食/饮用区域的相关问题;放置的炮塔(monster)装填子弹的方式应该改善;区域清空时,遇到带有枪械模组的枪械时,移除一个枪械模组之后会中断清空行动
#821
yxxwj
closed
2 weeks ago
4
将一个SDL_Texture与window轻度绑定
#820
WhiteCloud0123
closed
1 month ago
0
希望加一个怪物掉血的数字特效
#819
jcy1001
closed
1 month ago
0
更新 内容汇总.md
#817
WhiteCloud0123
closed
1 month ago
0
Update 内容汇总.md
#816
WhiteCloud0123
closed
1 month ago
0
指定版本为9.8
#815
WhiteCloud0123
closed
1 month ago
0
跟进 #805,紧贴透视掩体的情况下,需要掩体的隐蔽度<100
#814
WhiteCloud0123
closed
1 month ago
0
安卓端:修复在活动进行界面(等待、读书...)无法通过轻击屏幕触发停止的问题
#813
WhiteCloud0123
closed
1 month ago
0
Update 内容汇总.md
#812
WhiteCloud0123
closed
1 month ago
0
指定版本为9.7
#811
WhiteCloud0123
closed
1 month ago
0
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