WhiteCoreSim / WhiteCore-Dev

WhiteCoreSim - Software to create your own virtual world
BSD 3-Clause "New" or "Revised" License
27 stars 34 forks source link

Do u abandonned this project? #317

Open johnfelipe opened 4 years ago

HanHeld commented 4 years ago

The project isn't abandoned. However, there's only a couple of devs and they have jobs that by necessity must come first.

Theres been a status update or two posted on mewe, maybe check their group out? https://mewe.com/group/5cb284545da1780ba88ca30d

johnfelipe commented 4 years ago

Wich is best method for install grid with robust?

El lun., 20 de abr. de 2020, 1:30 p. m., HanHeld notifications@github.com escribió:

The project isn't abandoned. However, there's only a couple of devs and they have jobs that by necessity must come first.

Theres been a status update or two posted on mewe, maybe check their group out? https://mewe.com/group/5cb284545da1780ba88ca30d

— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/WhiteCoreSim/WhiteCore-Dev/issues/317#issuecomment-616732879, or unsubscribe https://github.com/notifications/unsubscribe-auth/AADIWFFQPJB5INQA6XIQKZLRNSIEBANCNFSM4MMVDGLQ .

fly-man- commented 4 years ago

@johnfelipe We dont use Robust as that's a OpenSim way of doing things.

johnfelipe commented 4 years ago

Then your method for grid and with good server in one land or Regina is possible have 50 avatars?

El lun., 20 de abr. de 2020, 3:17 p. m., Fly Man notifications@github.com escribió:

@johnfelipe https://github.com/johnfelipe We dont use Robust as that's a OpenSim way of doing things.

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greythane commented 4 years ago

Hi Johnfelipe,
I do not see any problems with this number of avatars. RevolutionSmythe and others ran tests on the Aurora code, on which WhiteCore is based, with many more than 50 avatars.
I would think that CPU and memory would be the limiting factors here.

G

emperorstarfinder commented 4 years ago

John,

To run in grid mode for WhiteCoreSim you need to run WhiteCore.Server.exe (WhiteCoreSim's equivalent to the robust services). The built-in configurator will guide you through configuring to run WhiteCoreSim in grid mode.

You can get 100 max avatars in a full region. However, there are limitations to this (most of which are related to what the viewer is capable of handling in-world relating to rendering and what other avatars are wearing including scripts). These limitations are in all grid architectures (including OpenSimulator and its forks and derivatives). The MaxAgents flag relating to the region configuration file (Region.ini in OpenSim) can set the default maximum avatars in a region at the same time. This should also be achievable in WhiteCore.exe when creating a new region with command: create region or when updating a region's info with command: update region info

johnfelipe commented 4 years ago

That configuration is possible setup now and next run again sh file?

El jue., 30 de abr. de 2020, 3:28 p. m., Emperor Starfinder < notifications@github.com> escribió:

John,

To run in grid mode for WhiteCoreSim you need to run WhiteCore.Server.exe (WhiteCoreSim's equivalent to the robust services). The built-in configurator will guide you through configuring to run WhiteCoreSim in grid mode.

You can get 100 max avatars in a full region. However, there are limitations to this (most of which are related to what the viewer is capable of handling in-world relating to rendering and what other avatars are wearing including scripts). These limitations are in all grid architectures (including OpenSimulator and its forks and derivatives). The MaxAgents flag relating to the region configuration file (Region.ini in OpenSim) can set the default maximum avatars in a region at the same time. This should also be achievable in WhiteCore.exe when creating a new region with command: create region or when updating a region's info with command: update region info

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greythane commented 4 years ago

Hi JohnFelipe,
You can change the MaxGroup setting and then restart, you do not need to reconfigure.

Change MaxGroups=50
For a standalone setup... /Config/Standalone/GridInfoService.ini
For a grid ... /Config/Grid/GridInfoService.ini

MaxAgentGroups = 100 sets the number of groups each avatar (agent) can belong to
This can be changed..
For standalone - /Config/Standalone/StandaloneCommon.ini For Grid - /Config/Grid/Login.ini

johnfelipe commented 4 years ago

Then in here: /home/felipe/WhiteCore-Dev/WhiteCoreSim/Config/Grid/Login.ini add variable here:

[LoginService]
    WelcomeMessage = Bienvenido a GrowPro-HIspa3D, <USERNAME>!
    AllowRemoteSetLoginLevel = false
    UseTermsOfServiceOnFirstLogin = false
    FileNameOfTOS = ToS.txt
    AllowAnonymousLogin = true
    AllowDuplicateLogin = false
    DefaultAvatarArchiveForNewUser = 
    AllowFirstLifeInProfile = true
    AllowUsageOfExportPermissions = true
    DefaultHomeRegion = 
    DefaultHomeRegionPosition = 128, 128, 25
    SunTexture = blablalba
    MoonTexture = blablabla
    CloudTexture = blablbal
    forceUserToWearFolderName = 
    forceUserToWearFolderOwner = 
    UserNameSeed = 
    MaxAgentGroups = 100

is fine in last place?

/home/felipe/WhiteCore-Dev/WhiteCoreSim/Config/Grid/GridInfoService.ini

[GridInfoService]
    GridInfoInHandlerPort = 8002
    login = http://167.71.173.26:8002/
    gridname = GrowPro-HIspa3D
    gridnick = GrowPro-HIspa3D
    SendGridInfoToViewerOnLogin = true
    CurrencySymbol = "WC$"
    MaxGroups = 50
    ;;COMMENTED BY DEFAULT GENERATED BY CONFIGURATOR = 
    ;;welcome = http://ServersHostname/welcome
    ;;economy = http://ServersHostname:8009/
    ;;about = http://ServersHostname/about
    ;;register = http://ServersHostname/register
    ;;help = http://ServersHostname/help
    ;;forgottenpassword = http://ServersHostname/password
    ;;map = 
    ;;webprofile = 
    ;;search = 
    ;;destination = 
    ;;marketplace = 
    ;;tutorial = 
    ;;message = "this is a test message"
    ;;snapshotconfig = 
    ;;RealCurrencySymbol = "$"
    ;;DirectoryFee = 0
    ;;MaxGroups = 50

before of comments lines

greythane commented 4 years ago

Hi JohnFelipe, Yes, those additions in the files are fine.

johnfelipe commented 4 years ago

Not working, may be missing other line, enabled true? Is not working with firestorm

El dom., 10 de may. de 2020, 6:31 p. m., Rowan Deppeler < notifications@github.com> escribió:

Hi JohnFelipe, Yes, those additions in the files are fine.

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