We need to add WebGL2Renderer support to RenderingModule.
Concept
RenderingModule will detect webgl 2 support. If webgl 2 is supported then THREE.WebGL2Renderer will be used. If not - it will use THREE.WebGLRenderer as always.
Implementation
[ ] Test THREE.WebGL2Rendererwork in whs using RenderingModule.
https://github.com/mrdoob/three.js/issues/9965
We need to add
WebGL2Renderer
support toRenderingModule
.Concept
RenderingModule
will detect webgl 2 support. If webgl 2 is supported thenTHREE.WebGL2Renderer
will be used. If not - it will useTHREE.WebGLRenderer
as always.Implementation
THREE.WebGL2Renderer
work in whs usingRenderingModule
.WebGL 2 Support
Version:
Issue type:
Tested on:
###### Desktop - [ ] Chrome - [ ] Chrome Canary - [ ] Chrome dev-channel - [ ] Firefox - [ ] Opera - [ ] Microsoft IE - [ ] Microsoft Edge ###### Android - [ ] Chrome - [ ] Firefox - [ ] Opera ###### IOS - [ ] Chrome - [ ] Firefox - [ ] Opera