Open zardilior opened 5 years ago
I wish I could answer this in a fuller extent, but basically, look into using the three.js tool. It is still working and should be specifiable through WhitestormJS
You should be able to integrate it into WHJS by specifying that loader (after importing it into your project) with this code:
geometry: {
path: '', // String. Url to model file.
physics: '', // String. Url of physics model. (opional)
loader: JSONLoader // Three.js loader. CHANGE THIS TO GLTFLoader
}
Obviously, make sure you change the code and import the GLTFLoader into your project!
And, if you have any further questions, I would suggest checking out this page: https://whsjs.readme.io/docs/model
Edit: Extended Formatting
Problem with gltf in the parsing step The three.js json format has already being deprecated That format and the official blender exporter project have been removed. Gltf is now the better approach according to three.js docs.
I'm not sure I understand your meaning. The three.js JSON format shouldn't affect the importing of a GLTF...
Did you see where I said "CHANGE THIS TO GLTFLoader"
?
Sorry if I'm misunderstanding?
@zardilior There is a geometry.parser
property in options object of Importer
class that handles loader input and converts to the right output.
You can find an example here: http://whs.io/module-components_meshes.Importer.html
I guess that's what he was asking about, @FeaturedSpace
Yeah I mean, what I mentioned was specifically was the GLTF parser that WHS is already supporting..
@FeaturedSpace ok so I would import the GLTFLoader from the three.js website? Or is there one already made integrated within WHS, which isn't documented yet?
Import both. Use the WHS one.
Like this:
geometry: {
path: '', // String. Url to model file.
physics: '', // String. Url of physics model. (opional)
loader: new Importer({
loader: new THREE.GLTFLoader(),
parser(geometry, material) { // data from loader
return new THREE.Mesh(geometry, material); // should return your .native (mesh in this case)
},
position: [0, 100, 0]
}).addTo(app);
}
How to add to docs? I offer myself to do so, now that I have the code. I think its very important @FeaturedSpace
That's a question for @sasha240100 !
Describe your issue here.
Version:
Issue type:
How would you go about writing a parser for loading a gltf with whs importer. As of now three.js json format has had even its blender exporter removed.