Currently the Fabric implementation of NetworkManager, when sending packets to players tracking an entity, will not send the packet to the entity if it is a player, whilst the Neo/Forge implementation will. This is a small PR to add another method so that there is more consistency between platforms. I know Refined doesn't use either method, but it is useful for addon mods
Currently the Fabric implementation of NetworkManager, when sending packets to players tracking an entity, will not send the packet to the entity if it is a player, whilst the Neo/Forge implementation will. This is a small PR to add another method so that there is more consistency between platforms. I know Refined doesn't use either method, but it is useful for addon mods