WhoCraft / TardisRefined

A Minecraft mod for Forge and Fabric which brings the TARDIS from Doctor Who to Minecraft.
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Tardis will get stuck at 0, 0, 0 coordinates #390

Open fastcargo99 opened 1 week ago

fastcargo99 commented 1 week ago

Issue description

There will very rarely be this glitch where when I land the Tardis, it will replace the coordinates that I set (for example the coordinates 1000, 60, 1000) with the coordinates 0, 0, 0, and the Tardis will land underground, often in a solid block depending on the world generation. When I try and set the coordinates to something else and land another time, it will again default to 0, 0, 0. This will happen a number of times until eventually the coordinates I set do stay and the Tardis can be moved elsewhere. I have only experienced this bug on the latest release of Tardis Refined for Forge, and I haven't seen anyone else report a similar bug, so I thought I would ask here. It's not any big bug but I was wondering if there is any specific thing that I keep doing that is making this happen. (This mod actually has very few bugs from what I've seen from playing, so good job devs!)

Steps to reproduce

  1. Set the Tardis Coordinates to any location
  2. Dematerialize and Rematerialize
  3. The Tardis will randomly materialize at 0,0,0 and you cannot set the coordinates anywhere else. (Keep in mind that this doesn't happen very often, but I have encountered it a few times just by playing normally.

Minecraft version

1.20.1

Mod Loader Platform type

Forge

Mod Loader version

Forge 47.3.0

Tardis Refined version

v2.0.7

Other relevant versions

No response

Attach the relevant crash report file or log file: (Don't know how to find a crash report file? See the Minecraft Wiki Tutorial

No response

Jeryn99 commented 1 week ago

0,0,0 is our fallback if the Tardis Data get's nullified for whatever reason - this is definitely something I will look into