Closed ch4ika closed 5 months ago
The video shows it working perfectly, though?
HuskSync's job here is to sync your health (and the item), and it does so. The fact your item is taking health from your player suggests something's up with the item attributes, not HuskSync.
But this means item attributes are no longer supported, so set synchronized_max_health to false?
Item attributes are supported. You can see in the video that the behaviour of the item is the same on either server
I should have gotten 10 extra hearts with this sword. Maybe I'm just misunderstanding this, but actually I should have more life with this item.
It's not giving that before/after you sync
Oke in 1.20.4 it is simply displayed incorrectly in the client - my mistake.
Everything works except that lives have to regenerate again and again on server switches. The life you had will not be synced.
Requires attribute syncing to do properly, so blocked by #253
Oke in 1.20.4 it is simply displayed incorrectly in the client - my mistake.
This visual bug happens only when HuskSync is loaded and its still exist in HuskSync 3.5.2.
Max health syncing on server side correctly, but, it still displays 10 hearts in client side even if its higher. There is no any visual bug when HuskSync isn't loaded.
If you pick up the item, lives will be removed from you. Nothing is added and nothing happens when you switch. See video.
https://www.youtube.com/watch?v=WjQw2GOlrkI