Closed GoogleCodeExporter closed 9 years ago
Original comment by Peter.Hozak
on 16 Feb 2012 at 10:20
looks good to me :)
including all localizations is nice, that way the anno-designer could be fully
localizable.
Original comment by jc.bern...@gmail.com
on 16 Feb 2012 at 6:41
i'll release v0.4 just after the new patch (Monday 26.3.)...
Original comment by Peter.Hozak
on 23 Mar 2012 at 5:48
ok,, eng5.rda and other localisation files does not contain icons.txt, i have
to figure out how to merge eng4.rda and eng5.rda...
please let me know if this is still a live project if it would be worth the
effort :) thanks
Original comment by Peter.Hozak
on 27 Mar 2012 at 9:12
If you come up with updates I will definitely find the time to update this
project :)
The download counter keeps me surprised ;)
Original comment by jc.bern...@gmail.com
on 27 Mar 2012 at 9:20
[deleted comment]
[deleted comment]
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https://raw.github.com/odegroot/Anno-2070-data-extraction/master/src/json/list_o
f_buildings_v0.4.json]
> model:
https://github.com/odegroot/Anno-2070-data-extraction/blob/master/src/json/list_
of_buildings_model_v0.4.json
> script:
https://github.com/odegroot/Anno-2070-data-extraction/blob/master/src/python3/li
st_of_buildings.py
multilingual support, game version 1.04 (Patch 5, 26.3.2012), hierarchical
structure (["Production"]["Product"]["Localisation"]["eng"] instead of
["Production.Product.Eng"]), ...
Original comment by Peter.Hozak
on 28 Mar 2012 at 12:58
great, I'll come up with an update as soon as I can
Original comment by jc.bern...@gmail.com
on 28 Mar 2012 at 12:59
Hey,
I'm finally working on an update and came across something strange in the
presets v0.4: did you deliberately remove the "IconWikiaFile" entry for *most*
buildings?
I used a mapping from the IconFileName to the IconWikiaFile entries, because
they are way more readable than the actual file names. So I really would like
them to back in there :)
The other changes look good so far, but I didnt spent too much time on this so
far. I'll come back to that later.
Greetings
Original comment by jc.bern...@gmail.com
on 21 Jul 2012 at 1:37
probably last time i added them manually or something went wrong.. i can have a
look at it after middle august
Original comment by Peter.Hozak
on 21 Jul 2012 at 12:24
oh, i forgot about this issue for a while,, i checked
http://anno2070.wikia.com/wiki/Icon_Naming_Convention and i must say i'm
confused and i don't really remember much about the mapping in previous
versions, just that v0.4 used real file names from wikia at the time of
generating the json - and lot's of the mapping was missing :(
i stopped playing anno 2070, so i'm not really into updating the mapping, but
if this issue is still alive, i can do it - preferably after wikia uploads the
icons from the deep ocean addon and the rda files will be updated without
having to buy the addon :))
Original comment by Peter.Hozak
on 3 Oct 2012 at 2:20
I created a new program to extract the game data used by the designer in C#. It
is heavily based on your python script and therefore wasn't that much work.
Some features are missing, but these were'nt currently used by the designer
anyway, like unlock requirements and building costs. These can be added rather
easy in the future, as you have already done the real work of
reverse-engineering and locating where the information is stored within the
game files.
This tool now generates two separate files, one for the building presets and
another one which maps the icon filenames to a matching localization. Using
these names is not perfect, but pretty good. The problem is, that some icons
are used multiple times with different meanings. The mapping now simply chooses
the first meaning it finds.. :)
Original comment by jc.bern...@gmail.com
on 5 Apr 2013 at 8:10
Original issue reported on code.google.com by
Peter.Hozak
on 16 Feb 2012 at 10:19