Wieku / danser-go

Dancing visualizer of osu! standard maps and custom osu! client written in Go. Also a generator for osu! videos.
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Latest commit in dev branch has no audio in Linux #170

Closed developomp closed 3 years ago

developomp commented 3 years ago

Describe the bug The binary from the release page had some stuttering issues with hybrid GPUs do I tried building and running the latest dev branch commit (03070058de29866691a98e99ca5c260d670d8ca7). The stuttering was gone but there was no audio.

beatmap: https://osu.ppy.sh/beatmapsets/50177#osu/154357

Suspicious log:

2021/08/04 18:58:30 BASS Audio Latency:  839782ms

Screenshots None. Pure audio issue.

Logs

command: ./danser-go -play -d hanabi -skip -debug (latest dev branch commit. Problematic)

2021/08/04 18:58:27 DatabaseManager: Initializing database...
2021/08/04 18:58:27 DatabaseManager: Database schema version: 20210423
2021/08/04 18:58:27 DatabaseManager: Database data version: 20210423
2021/08/04 18:58:27 DatabaseManager: Scanning "/home/pomp/.osu/Songs" for .osu files...
2021/08/04 18:58:27 DatabaseManager: Scan complete. Found 149 files.
2021/08/04 18:58:27 DatabaseManager: Comparing files with database...
2021/08/04 18:58:27 DatabaseManager: Compare complete.
2021/08/04 18:58:27 DatabaseManager: Loading beatmaps from database...
2021/08/04 18:58:27 DatabaseManager: Loaded 132 total.
2021/08/04 18:58:27 Initializing GLFW...
2021/08/04 18:58:29 GLFW initialized!
2021/08/04 18:58:29 GL Vendor:     Intel
2021/08/04 18:58:29 GL Renderer:   Mesa Intel(R) UHD Graphics 620 (KBL GT2)
2021/08/04 18:58:29 GL Version:    4.6 (Core Profile) Mesa 21.1.5
2021/08/04 18:58:29 GLSL Version:  4.60
2021/08/04 18:58:29 GL Extensions: GL_3DFX_texture_compression_FXT1 GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_texture_float GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_demote_to_helper_invocation GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_framebuffer_fetch GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_multimode_draw_arrays GL_INTEL_blackhole_render GL_INTEL_conservative_rasterization GL_INTEL_performance_query GL_INTEL_shader_atomic_float_minmax GL_INTEL_shader_integer_functions2 GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_framebuffer_flip_y GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_fragment_shader_interlock GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_OES_EGL_image GL_S3_s3tc 
2021/08/04 18:58:29 OpenGL initialized!
2021/08/04 18:58:30 Exo 2 Bold loaded!
2021/08/04 18:58:30 Initializing BASS...
2021/08/04 18:58:30 BASS Initialized!
2021/08/04 18:58:30 BASS Version:        2.4.16.1
2021/08/04 18:58:30 BASS FX Version:     2.4.12.1
2021/08/04 18:58:30 BASS Audio Device:   Default
2021/08/04 18:58:30 BASS Audio Latency:  839782ms
2021/08/04 18:58:30 SkinManager: Loading skin: default
2021/08/04 18:58:30 SkinManager: Skin "default" loaded.
2021/08/04 18:58:30 Loading texture into atlas: assets/textures/cursor.png
2021/08/04 18:58:30 Loading texture into atlas: assets/textures/cursor-top.png
2021/08/04 18:58:30 Loading texture into atlas: assets/default-skin/hit0-0.png
2021/08/04 18:58:30 Loading texture into atlas: assets/default-skin/hit50.png
2021/08/04 18:58:30 Loading texture into atlas: assets/default-skin/hit100.png
2021/08/04 18:58:30 Loading texture into atlas: assets/textures/triangle.png
2021/08/04 18:58:30 Loading texture into atlas: assets/textures/triangle-shadow.png
2021/08/04 18:58:30 Loading texture into atlas: assets/textures/triangle-small.png
2021/08/04 18:58:30 Loading texture: assets/textures/cursortrail.png
2021/08/04 18:58:30 Playing: Otokaze - Karen (Short Ver.) [Hanabi]
2021/08/04 18:58:30 Loading texture into atlas: assets/textures/warning.png
2021/08/04 18:58:30 Trying to load storyboard from:  /home/pomp/.osu/Songs/50177 Otokaze - Karen (Short Ver)/Otokaze - Karen (Short Ver.) (spboxer3) [Hanabi].osu
2021/08/04 18:58:30 Trying to load storyboard from:  /home/pomp/.osu/Songs/50177 Otokaze - Karen (Short Ver)/Otokaze - Karen (Short Ver.) (spboxer3).osb
2021/08/04 18:58:30 open /home/pomp/.osu/Songs/50177 Otokaze - Karen (Short Ver)/Otokaze - Karen (Short Ver.) (spboxer3).osb: no such file or directory
2021/08/04 18:58:30 Storyboard loaded
2021/08/04 18:58:30 Creating osu! ruleset...
2021/08/04 18:58:30 Calculating step SR for mods: NM
2021/08/04 18:58:30 Calculations finished!
2021/08/04 18:58:30     Aim Stars: 2.469267460044306
2021/08/04 18:58:30     Speed Stars: 2.160596440742844
2021/08/04 18:58:30     Total Stars: 4.784199410437881
2021/08/04 18:58:30 Calculating HP rates for "Guest"...
2021/08/04 18:58:30     Passive drain rate: 14.398679297249526
2021/08/04 18:58:30     Normal multiplier: 1.01
2021/08/04 18:58:30     Combo end multiplier: 1.01
2021/08/04 18:58:31 Ubuntu Regular loaded!
2021/08/04 18:58:32 Quicksand Bold loaded!
2021/08/04 18:58:32 Please put your osu!api v1 key into 'api.txt' file
2021/08/04 18:58:32 Creating HitObject container...
2021/08/04 18:58:32 Audio track: 06.Otokaze- - Natsu koi (keran) (Short ver.).mp3
2021/08/04 18:58:32 SkinManager: Texture uploaded as single texture: cursor-ripple.png
2021/08/04 18:58:32 SkinManager: Texture uploaded as single texture: scorebar-bg.png
2021/08/04 18:58:32 SkinManager: Texture uploaded as single texture: menu-button-background.png
2021/08/04 18:58:32 Focus changed:  true
2021/08/04 18:58:45 Got:  30, Combo:    1, Max Combo:    1, Score:        30, Acc: 100.00%, 300:    0, 100:   0, 50:  0, miss:  0, from: 0, at: 763, pos: 416x328, pp: 0.00
2021/08/04 18:58:45 Got:  30, Combo:    2, Max Combo:    2, Score:        60, Acc: 100.00%, 300:    0, 100:   0, 50:  0, miss:  0, from: 0, at: 1068, pos: 341x221, pp: 0.00
2021/08/04 18:58:45 Got: 300, Combo:    2, Max Combo:    2, Score:       420, Acc: 100.00%, 300:    1, 100:   0, 50:  0, miss:  0, from: 0, at: 1104, pos: 344x204, pp: 0.00
2021/08/04 18:58:45 Got: 300, Combo:    3, Max Combo:    3, Score:       780, Acc: 100.00%, 300:    2, 100:   0, 50:  0, miss:  0, from: 1, at: 1271, pos: 411x159, pp: 7.55

command: ./danser -play -d hanabi -skip -debug (from gh release page. Not problematic)

2021/08/04 19:07:18 Checking GitHub for a new version of danser...
2021/08/04 19:07:19 You're using the newest version of danser.
2021/08/04 19:07:19 DatabaseManager: Initializing database...
2021/08/04 19:07:19 DatabaseManager: Database schema version: 20210423
2021/08/04 19:07:19 DatabaseManager: Database data version: 20210423
2021/08/04 19:07:19 DatabaseManager: Scanning "/home/pomp/.osu/Songs" for .osu files...
2021/08/04 19:07:19 DatabaseManager: Scan complete. Found 149 files.
2021/08/04 19:07:19 DatabaseManager: Comparing files with database...
... (new beatmap found)
2021/08/04 19:07:19 DatabaseManager: Compare complete.
2021/08/04 19:07:19 DatabaseManager: Starting import of 149 maps...
... (importing beatmaps)
2021/08/04 19:07:19 DatabaseManager: Imported 149 new/updated beatmaps. Inserting to database...
2021/08/04 19:07:19 DatabaseManager: Insert complete.
2021/08/04 19:07:19 DatabaseManager: Loading beatmaps from database...
2021/08/04 19:07:19 DatabaseManager: Loaded 132 total.
2021/08/04 19:07:19 Initializing GLFW...
2021/08/04 19:07:20 GLFW initialized!
2021/08/04 19:07:20 GL Vendor:     Intel
2021/08/04 19:07:20 GL Renderer:   Mesa Intel(R) UHD Graphics 620 (KBL GT2)
2021/08/04 19:07:20 GL Version:    4.6 (Core Profile) Mesa 21.1.5
2021/08/04 19:07:20 GLSL Version:  4.60
2021/08/04 19:07:20 GL Extensions: GL_3DFX_texture_compression_FXT1 GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_texture_float GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_demote_to_helper_invocation GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_framebuffer_fetch GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_multimode_draw_arrays GL_INTEL_blackhole_render GL_INTEL_conservative_rasterization GL_INTEL_performance_query GL_INTEL_shader_atomic_float_minmax GL_INTEL_shader_integer_functions2 GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_framebuffer_flip_y GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_fragment_shader_interlock GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_OES_EGL_image GL_S3_s3tc 
2021/08/04 19:07:20 OpenGL initialized!
2021/08/04 19:07:21 Exo 2 Bold loaded!
2021/08/04 19:07:21 Initializing BASS...
2021/08/04 19:07:21 BASS Initialized!
2021/08/04 19:07:21 BASS Version:        2.4.15.26
2021/08/04 19:07:21 BASS FX Version:     2.4.12.1
2021/08/04 19:07:21 BASS Audio Device:   Default
2021/08/04 19:07:21 BASS Audio Latency:  0ms
2021/08/04 19:07:21 SkinManager: Loading skin: default
2021/08/04 19:07:21 SkinManager: Skin "default" loaded.
2021/08/04 19:07:21 Loading texture into atlas: assets/textures/cursor.png
2021/08/04 19:07:21 Loading texture into atlas: assets/textures/cursor-top.png
2021/08/04 19:07:21 Loading texture into atlas: assets/default-skin/hit0-0.png
2021/08/04 19:07:21 Loading texture into atlas: assets/default-skin/hit50.png
2021/08/04 19:07:21 Loading texture into atlas: assets/default-skin/hit100.png
2021/08/04 19:07:21 Loading texture into atlas: assets/textures/triangle.png
2021/08/04 19:07:21 Loading texture into atlas: assets/textures/triangle-shadow.png
2021/08/04 19:07:21 Loading texture into atlas: assets/textures/triangle-small.png
2021/08/04 19:07:21 Loading texture: assets/textures/cursortrail.png
2021/08/04 19:07:21 Playing: Otokaze - Karen (Short Ver.) [Hanabi]
2021/08/04 19:07:21 Loading texture into atlas: assets/textures/warning.png
2021/08/04 19:07:21 Trying to load storyboard from:  /home/pomp/.osu/Songs/50177 Otokaze - Karen (Short Ver)/Otokaze - Karen (Short Ver.) (spboxer3) [Hanabi].osu
2021/08/04 19:07:21 Trying to load storyboard from:  /home/pomp/.osu/Songs/50177 Otokaze - Karen (Short Ver)/Otokaze - Karen (Short Ver.) (spboxer3).osb
2021/08/04 19:07:21 open /home/pomp/.osu/Songs/50177 Otokaze - Karen (Short Ver)/Otokaze - Karen (Short Ver.) (spboxer3).osb: no such file or directory
2021/08/04 19:07:21 Storyboard loaded
2021/08/04 19:07:21 Creating osu! ruleset...
2021/08/04 19:07:21 Calculating step SR for mods: NM
2021/08/04 19:07:21 Calculations finished!
2021/08/04 19:07:21 Aim Stars: 2.4864802748175214
2021/08/04 19:07:21 Speed Stars: 2.1539028474974957
2021/08/04 19:07:21 Total Stars: 4.806671835975029
2021/08/04 19:07:21 Calculating HP rates for "Guest"...
2021/08/04 19:07:21 Passive drain rate: 14.398679297249526
2021/08/04 19:07:21 Normal multiplier: 1.01
2021/08/04 19:07:21 Combo end multiplier: 1.01
2021/08/04 19:07:22 Ubuntu Regular loaded!
2021/08/04 19:07:22 Please put your osu!api v1 key into 'api.txt' file
2021/08/04 19:07:22 Creating HitObject container...
2021/08/04 19:07:22 Audio track: 06.Otokaze- - Natsu koi (keran) (Short ver.).mp3
2021/08/04 19:07:22 SkinManager: Texture uploaded as single texture: scorebar-bg.png
2021/08/04 19:07:22 SkinManager: Texture uploaded as single texture: menu-button-background.png
2021/08/04 19:07:22 Focus changed:  true
2021/08/04 19:07:24 SkinManager: Texture uploaded as single texture: ripple.png
2021/08/04 19:07:27 Slow frame detected! Frame time: 19.504ms | Av. frame time: 4.032ms
2021/08/04 19:07:28 Slow frame detected! Frame time: 24.866ms | Av. frame time: 4.274ms
2021/08/04 19:07:35 Got:  30, Combo:    1, Max Combo:    1, Score:        30, Acc: 100.00%, 300:    0, 100:   0, 50:  0, miss:  0, from: 0, at: 775, pos: 416x328, pp: 0.00
2021/08/04 19:07:35 Got:  30, Combo:    2, Max Combo:    2, Score:        60, Acc: 100.00%, 300:    0, 100:   0, 50:  0, miss:  0, from: 0, at: 1068, pos: 341x221, pp: 0.00
...

Computer configuration: Laptop. Operating System: Manjaro Linux gnome edition CPU: Intel i5-8250U GPU: Mesa Intel(R) UHD Graphics 620 (KBL GT2) + Nvidia Geforce MX150 Sound Card: HDA Intel PCH

Wieku commented 3 years ago

It seems to be a BASS issue: http://www.un4seen.com/forum/?topic=19497.0 Workaround: set BassUpdatePeriod to 10 minimum

Wieku commented 3 years ago

I updated BASS library for linux, can you pull the latest changes and try again? It fixed the issue on my Virtual Machine.

developomp commented 3 years ago

Tested with commit 1f91db23c8ee1221612abf7e501f771d2a079256. The audio is back.