Closed Paladynee closed 1 year ago
accelerating/decelerating slider created by Mapping Tools
That's your answer. Don't make stupid sliders
Slider should calculate correctly but rendering have sanity levels and sliders like these exceed them.
Slider should calculate correctly but rendering have sanity levels and sliders like these exceed them.
are there any ways to change this sanity level? where exactly is it in the code?
Describe the bug A slider with gray anchor points may not match stable exactly. I don't think this bug is caused by
Gameplay.Objects.Sliders.Quality.PathLevelOfDetail
since I have it set on 800 and it was the same with 200.Danser version 0.8.1
Screenshots Danser is overlayed on top of stable with lower opacity. https://user-images.githubusercontent.com/62181440/198896338-87b8b25a-63c9-4673-844d-0d34f28328be.mp4 Red is stable, gray is danser.
Map Here's the map which has a slider with a lot of anchor points (accelerating/decelerating slider created by Mapping Tools). https://www.mediafire.com/file/cbgtgn0vjoo07hp/Syko+-+BrooklynBloodPop.osz/file
Computer configuration: Operating System: Windows 10 CPU: Intel i3 10100F GPU: GTX1050 Ti