Wieku / danser-go

Dancing visualizer of osu! standard maps and custom osu! client written in Go. Also a generator for osu! videos.
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Danser is glitchy #343

Closed Elian-JCM closed 5 months ago

Elian-JCM commented 11 months ago

Describe the bug The most of the things are gliyching, also when i try to watch a replay or something all the images are glitching and out of their place. Also when i try to record a replay with motion blur danser automatically stop it

Screenshots problem another problem porbkoemes

Logs 2023/09/01 19:53:08 ------------------------------------------------------------------- 2023/09/01 19:53:08 danser-go version: 0.9.0 2023/09/01 19:53:08 Build commit hash: 59350ce106d09183392dc2a16a62fd1e7728a337 2023/09/01 19:53:08 Ran using: [C:\Users\Ing. Cálix\Downloads\danser-0.9.0-win\danser-cli -nodbcheck -noupdatecheck -replay D:\Psp2\osu!\Replays\Arxo_ - Kugimiya Rie. Horie Yui. Kitamura Eri - Orange [Taeyang's Insane] (2023-09-01) Osu.osr -preciseprogress -record] 2023/09/01 19:53:08 OS: Microsoft Windows 10 Pro 10.0.19045.3324 Build 19045.3324 2023/09/01 19:53:08 CPU: Intel(R) Core(TM) i7-2720QM CPU @ 2.20GHz, 8 cores 2023/09/01 19:53:08 RAM: 6.0 GiB 2023/09/01 19:53:08 ------------------------------------------------------------------- 2023/09/01 19:53:08 SettingsManager: Loading "C:\Users\Ing. Cálix\Downloads\danser-0.9.0-win\settings\default.json" 2023/09/01 19:53:08 SettingsManager: "C:\Users\Ing. Cálix\Downloads\danser-0.9.0-win\settings\default.json" loaded! 2023/09/01 19:53:08 ApiConnector: Loading "C:\Users\Ing. Cálix\Downloads\danser-0.9.0-win\settings\credentials.json" 2023/09/01 19:53:08 Current config: 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 2023/09/01 19:53:08 DatabaseManager: Initializing database... 2023/09/01 19:53:08 DatabaseManager: Database schema version: 20220622 2023/09/01 19:53:08 DatabaseManager: Database data version: 20220622 2023/09/01 19:53:09 DatabaseManager: Scanning "D:\Psp2\osu!\Songs" for .osu files... 2023/09/01 19:53:09 DatabaseManager: '-nodbcheck' is active so only new directories will be imported. 2023/09/01 19:53:09 DatabaseManager: Scan complete. Found 0 files. 2023/09/01 19:53:09 DatabaseManager: Loading beatmaps from database... 2023/09/01 19:53:09 DatabaseManager: Loaded 759 total. 2023/09/01 19:53:09 Initializing GLFW... 2023/09/01 19:53:09 GLFW Initialized! 2023/09/01 19:53:09 Creating window... 2023/09/01 19:53:09 Window created! 2023/09/01 19:53:09 Initializing OpenGL... 2023/09/01 19:53:09 GL Vendor: NVIDIA Corporation 2023/09/01 19:53:09 GL Renderer: GeForce GT 540M/PCIe/SSE2 2023/09/01 19:53:09 GL Version: 3.3.0 NVIDIA 353.62 2023/09/01 19:53:09 GLSL Version: 3.30 NVIDIA via Cg compiler 2023/09/01 19:53:09 GL Extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NV_shader_thread_group GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swapcontrol 2023/09/01 19:53:09 OpenGL initialized! 2023/09/01 19:53:10 Quicksand Bold loaded! 2023/09/01 19:53:10 Initializing BASS... 2023/09/01 19:53:10 BASS Initialized! 2023/09/01 19:53:10 BASS Version: 2.4.16.1 2023/09/01 19:53:10 BASS FX Version: 2.4.12.1 2023/09/01 19:53:10 BASS Mix Version: 2.4.10.0 2023/09/01 19:53:10 SkinManager: Loading skin: Rafis but Zylice 2023/09/01 19:53:10 SkinManager: Skin "Rafis but Zylice" loaded. 2023/09/01 19:53:10 Loading texture into atlas: assets/textures/cursor.png 2023/09/01 19:53:10 Loading texture into atlas: assets/textures/cursor-top.png 2023/09/01 19:53:10 Loading texture into atlas: assets/default-skin/hit50.png 2023/09/01 19:53:10 Loading texture into atlas: assets/default-skin/hit100.png 2023/09/01 19:53:10 Loading texture into atlas: assets/textures/triangle.png 2023/09/01 19:53:10 Loading texture into atlas: assets/textures/triangle-shadow.png 2023/09/01 19:53:10 Loading texture into atlas: assets/textures/triangle-small.png 2023/09/01 19:53:10 Loading texture into atlas: assets/textures/cross.png 2023/09/01 19:53:10 Loading texture: assets/textures/cursortrail.png 2023/09/01 19:53:10 Playing: Kugimiya Rie. Horie Yui. Kitamura Eri - Orange [Taeyang's Insane] 2023/09/01 19:53:10 Audio track: Orange (TV Size).mp3 2023/09/01 19:53:10 Loading texture into atlas: assets/textures/warning.png 2023/09/01 19:53:10 Trying to load storyboard from: D:\Psp2\osu!\Songs\352714 Kugimiya Rie Horie Yui Kitamura Eri - Orange [no video]\Kugimiya Rie. Horie Yui. Kitamura Eri - Orange (Doyak) [Taeyang's Insane].osu 2023/09/01 19:53:10 Trying to load storyboard from: D:\Psp2\osu!\Songs\352714 Kugimiya Rie Horie Yui Kitamura Eri - Orange [no video]\Kugimiya Rie. Horie Yui. Kitamura Eri - Orange (Doyak).osb 2023/09/01 19:53:10 open D:\Psp2\osu!\Songs\352714 Kugimiya Rie Horie Yui Kitamura Eri - Orange [no video]\Kugimiya Rie. Horie Yui. Kitamura Eri - Orange (Doyak).osb: El sistema no puede encontrar el archivo especificado. 2023/09/01 19:53:10 Storyboard not found! 2023/09/01 19:53:11 Loading: D:\Psp2\osu!\Replays\Arxo - Kugimiya Rie. Horie Yui. Kitamura Eri - Orange [Taeyang's Insane] (2023-09-01) Osu.osr 2023/09/01 19:53:11 Loading replay for "Arxo": 2023/09/01 19:53:11 Mods: HDDT 2023/09/01 19:53:11 Mean cv frametime: 16.00ms 2023/09/01 19:53:11 Replay duration: 88208ms 2023/09/01 19:53:11 Expected score: 4821850 2023/09/01 19:53:11 Replay loaded! 2023/09/01 19:53:11 Creating osu! ruleset... 2023/09/01 19:53:11 Using pp calc version 2022-09-30: https://osu.ppy.sh/home/news/2022-09-30-changes-to-osu-sr-and-pp 2023/09/01 19:53:11 Calculating step SR for mods: DT 2023/09/01 19:53:11 Calculations finished! 2023/09/01 19:53:11 Stars: 2023/09/01 19:53:11 Aim: 3.088429816185065 2023/09/01 19:53:11 Speed: 2.7315485894080984 2023/09/01 19:53:11 Total: 6.106458494052672 2023/09/01 19:53:11 SS PP: 2023/09/01 19:53:11 Aim: 126.69406277014888 2023/09/01 19:53:11 Tap: 92.10698245097889 2023/09/01 19:53:11 Acc: 113.62253884398649 2023/09/01 19:53:11 Total: 343.2312311458333 2023/09/01 19:53:11 Calculating HP rates for "Arxo􏿿"... 2023/09/01 19:53:11 Passive drain rate: 16.62081589978752 2023/09/01 19:53:11 Normal multiplier: 1.0510100501 2023/09/01 19:53:11 Combo end multiplier: 1.1040808032 2023/09/01 19:53:12 Ubuntu Regular loaded! 2023/09/01 19:53:13 Please put your osu!api v1 key into 'C:\Users\Ing. Cálix\Downloads\danser-0.9.0-win\settings\credentials.json' file 2023/09/01 19:53:13 Creating HitObject container... 2023/09/01 19:53:13 Container created. 2023/09/01 19:53:13 SkinManager: Texture uploaded as single texture: cursor-ripple.png 2023/09/01 19:53:13 SkinManager: Texture uploaded as single texture: scorebar-bg.png 2023/09/01 19:53:13 SkinManager: Texture uploaded as single texture: scorebar-colour.png 2023/09/01 19:53:13 FFmpeg exec location: C:\Users\Ing. Cálix\Downloads\danser-0.9.0-win\ffmpeg\ffmpeg.exe 2023/09/01 19:53:13 Starting encoding! 2023/09/01 19:53:13 Running ffmpeg with options: [-y -f rawvideo -vcodec rawvideo -s 1920x1080 -pix_fmt yuv420p -r 60 -i - -an -vf vflip -c:v libx264 -color_range 1 -colorspace 1 -color_trc 1 -color_primaries 1 -movflags +write_colr -crf 14 -profile high -preset faster C:\Users\Ing. Cálix\Downloads\danser-0.9.0-win\videos\danser_2023-09-01_19-53-13_temp\video.mp4] 2023/09/01 19:53:13 panic: Can't link shader program: Fragment info

Internal error: assembly compile error for fragment shader at offset 514: -- error message -- line 18, column 35: error: invalid local parameter number line 26, column 15: error: out of bounds array access line 31, column 19: error: out of bounds array access line 32, column 21: error: out of bounds array access -- internal assembly text -- !!NVfp5.0

cgc version 3.4.0001, build date Jul 22 2015

command line args:

vendor NVIDIA Corporation

version 3.4.0.1

profile gp5fp

program main

semantic tex

semantic layers

semantic head

semantic weights

var sampler2DARRAY tex : : texunit 0 : -1 : 1

var int layers : : c[512] : -1 : 1

var int head : : c[513] : -1 : 1

var float weights[0] : : c[0] : -1 : 1

var float2 tex_coord : $vin.ATTR0 : ATTR0 : -1 : 1

var float4 color : $vout.COL00 : COL0[0] : -1 : 1

PARAM c[514] = { program.local[0..513] }; ATTRIB fragment_attrib[] = { fragment.attrib[0..0] }; TEMP R0, R1; TEMP RC, HC; OUTPUT result_color0 = result.color; TEXTURE texture0 = texture[0]; MOV.F result_color0, {0, 1, 0, 0}.xxxy; MOV.F R1.xyz, {0, 0, 0, 0}.x; ADD.S R0.w, c[512].x, -{1, 0, 0, 0}.x; REP.S ; SLT.S.CC HC.x, R0.w, {0, 0, 0, 0}; BRK (NE.x); ADD.S R0.x, R0.w, {1, 0, 0, 0}; ADD.S R0.x, R0, c[513]; MOD.S R0.z, R0.x, c[512].x; MOV.U R1.w, R0; MOV.F R0.xy, fragment.attrib[0]; I2F.S R0.z, R0; TEX.F R0.xyz, R0, texture0, ARRAY2D; MAD.F R0.xyz, R0, c[R1.w].x, R1; MOV.F R1.xyz, R0; MOV.F result_color0.xyz, R0; ADD.S R0.w, R0, -{1, 0, 0, 0}.x; ENDREP; END

18 instructions, 2 R-regs

2023/09/01 19:53:13 goroutine 17 [running, locked to thread]: 2023/09/01 19:53:13 github.com/wieku/danser-go/framework/graphics/shader.NewRShader({0xc000b2fc90, 0x2, 0x8b30?}) 2023/09/01 19:53:13 github.com/wieku/danser-go/framework/graphics/shader/rshader.go:53 +0x3f9 2023/09/01 19:53:13 github.com/wieku/danser-go/framework/graphics/effects.NewBlend(0x780, 0x438, 0x18, {0xc0065f2680, 0x18, 0xc000106060?}) 2023/09/01 19:53:13 github.com/wieku/danser-go/framework/graphics/effects/blend.go:43 +0x18b 2023/09/01 19:53:13 github.com/wieku/danser-go/app/ffmpeg.startVideo.func1() 2023/09/01 19:53:13 github.com/wieku/danser-go/app/ffmpeg/video.go:225 +0xf1 2023/09/01 19:53:13 github.com/wieku/danser-go/app/ffmpeg.startVideo.Call.func5() 2023/09/01 19:53:13 github.com/faiface/mainthread@v0.0.0-20171120011319-8b78f0a41ae3/mainthread.go:63 +0x23 2023/09/01 19:53:13 github.com/faiface/mainthread.Run(0x7ffe202674a0) 2023/09/01 19:53:13 github.com/faiface/mainthread@v0.0.0-20171120011319-8b78f0a41ae3/mainthread.go:44 +0xba 2023/09/01 19:53:13 github.com/wieku/danser-go/app.Run() 2023/09/01 19:53:13 github.com/wieku/danser-go/app/app.go:797 +0xa5 2023/09/01 19:53:13 main.danserMain(0x0, {0x26724266720?, 0x0?, 0x7ffe1f94b601?}) 2023/09/01 19:53:13 github.com/wieku/danser-go/mainshared.go:20 +0x70 2023/09/01 19:53:13 2023/09/01 19:53:13 goroutine 35 [chan receive]: 2023/09/01 19:53:13 github.com/faiface/mainthread.Call(...) 2023/09/01 19:53:13 github.com/faiface/mainthread@v0.0.0-20171120011319-8b78f0a41ae3/mainthread.go:66 2023/09/01 19:53:13 github.com/wieku/danser-go/app/ffmpeg.startVideo(0xc0065f2480?, 0x56?, 0x7ffe20789860?) 2023/09/01 19:53:13 github.com/wieku/danser-go/app/ffmpeg/video.go:214 +0x10c5 2023/09/01 19:53:13 github.com/wieku/danser-go/app/ffmpeg.StartFFmpeg(0x0?, 0x0?, 0xc000059be8?, 0x7ffe1fd6da8a?, {0x0, 0x0}) 2023/09/01 19:53:13 github.com/wieku/danser-go/app/ffmpeg/ffmpeg.go:94 +0x298 2023/09/01 19:53:13 github.com/wieku/danser-go/app.mainLoopRecord() 2023/09/01 19:53:13 github.com/wieku/danser-go/app/app.go:540 +0x26a 2023/09/01 19:53:13 github.com/wieku/danser-go/app.run() 2023/09/01 19:53:13 github.com/wieku/danser-go/app/app.go:514 +0xdb 2023/09/01 19:53:13 github.com/faiface/mainthread.Run.func1() 2023/09/01 19:53:13 github.com/faiface/mainthread@v0.0.0-20171120011319-8b78f0a41ae3/mainthread.go:37 +0x23 2023/09/01 19:53:13 created by github.com/faiface/mainthread.Run in goroutine 17 2023/09/01 19:53:13 github.com/faiface/mainthread@v0.0.0-20171120011319-8b78f0a41ae3/mainthread.go:36 +0xae 2023/09/01 19:53:13 2023/09/01 19:53:13 goroutine 88 [syscall, locked to thread]: 2023/09/01 19:53:13 syscall.SyscallN(0xc0000b3cb8?, {0xc0000b3c80?, 0xc0000b3cb8?, 0x7ffe1f90cd5b?}) 2023/09/01 19:53:13 runtime/syscall_windows.go:544 +0x107 2023/09/01 19:53:13 syscall.Syscall6(0x7ffe1f8fb608?, 0x7ffe1f91570a?, 0x7ffe1f94d2ff?, 0xc0000b3d10?, 0x26770d19cd8?, 0x8000?, 0x4?, 0xc0000b3d50?) 2023/09/01 19:53:13 runtime/syscall_windows.go:488 +0x4a 2023/09/01 19:53:13 syscall.readFile(0x7ffe207b6860?, {0xc00063c000?, 0x8000, 0xc0000b3d90?}, 0x7ffe1f8fabeb?, 0x800000?) 2023/09/01 19:53:13 syscall/zsyscall_windows.go:1024 +0x8e 2023/09/01 19:53:13 syscall.ReadFile(...) 2023/09/01 19:53:13 syscall/syscall_windows.go:438 2023/09/01 19:53:13 syscall.Read(0xc000474500?, {0xc00063c000?, 0x26770d19cd8?, 0x7ffe1f8ef187?}) 2023/09/01 19:53:13 syscall/syscall_windows.go:417 +0x2d 2023/09/01 19:53:13 internal/poll.(FD).Read(0xc000474500, {0xc00063c000, 0x8000, 0x8000}) 2023/09/01 19:53:13 internal/poll/fd_windows.go:422 +0x1c5 2023/09/01 19:53:13 os.(File).read(...) 2023/09/01 19:53:13 os/file_posix.go:29 2023/09/01 19:53:13 os.(File).Read(0xc007af74d8, {0xc00063c000?, 0xc0018043d8?, 0xc0000b3ee8?}) 2023/09/01 19:53:13 os/file.go:118 +0x52 2023/09/01 19:53:13 io.copyBuffer({0x7ffe2030b4e0, 0xc0018043d8}, {0x7ffe2030b4c0, 0xc007af74d8}, {0x0, 0x0, 0x0}) 2023/09/01 19:53:13 io/io.go:430 +0x1a6 2023/09/01 19:53:13 io.Copy(...) 2023/09/01 19:53:13 io/io.go:389 2023/09/01 19:53:13 os/exec.(Cmd).writerDescriptor.func1() 2023/09/01 19:53:13 os/exec/exec.go:560 +0x34 2023/09/01 19:53:13 os/exec.(Cmd).Start.func2(0xc0000b3fb8?) 2023/09/01 19:53:13 os/exec/exec.go:717 +0x2c 2023/09/01 19:53:13 created by os/exec.(Cmd).Start in goroutine 35 2023/09/01 19:53:13 os/exec/exec.go:716 +0xa75 2023/09/01 19:53:13 2023/09/01 19:53:13 goroutine 89 [syscall, locked to thread]: 2023/09/01 19:53:13 syscall.SyscallN(0x7200000077?, {0xc000059c80?, 0x6d00000061?, 0x6c00000070?}) 2023/09/01 19:53:13 runtime/syscall_windows.go:544 +0x107 2023/09/01 19:53:13 syscall.Syscall6(0x3400000020?, 0x200000002e?, 0x3700000020?, 0x310000002e?, 0x3000000030?, 0xc000059d08?, 0x7ffe1f9c9bfc?, 0x0?) 2023/09/01 19:53:13 runtime/syscall_windows.go:488 +0x4a 2023/09/01 19:53:13 syscall.readFile(0xc0004d2000?, {0xc0004d2000?, 0x8000, 0x17ffe1f9c9b9f?}, 0xfc?, 0x800000?) 2023/09/01 19:53:13 syscall/zsyscall_windows.go:1024 +0x8e 2023/09/01 19:53:13 syscall.ReadFile(...) 2023/09/01 19:53:13 syscall/syscall_windows.go:438 2023/09/01 19:53:13 syscall.Read(0xc000474a00?, {0xc0004d2000?, 0x0?, 0x0?}) 2023/09/01 19:53:13 syscall/syscall_windows.go:417 +0x2d 2023/09/01 19:53:13 internal/poll.(FD).Read(0xc000474a00, {0xc0004d2000, 0x8000, 0x8000}) 2023/09/01 19:53:13 internal/poll/fd_windows.go:422 +0x1c5 2023/09/01 19:53:13 os.(File).read(...) 2023/09/01 19:53:13 os/file_posix.go:29 2023/09/01 19:53:13 os.(File).Read(0xc007af74f0, {0xc0004d2000?, 0xfc?, 0x8000?}) 2023/09/01 19:53:13 os/file.go:118 +0x52 2023/09/01 19:53:13 io.copyBuffer({0x7ffe2030b4e0, 0xc0018043f0}, {0x7ffe2030b4c0, 0xc007af74f0}, {0x0, 0x0, 0x0}) 2023/09/01 19:53:13 io/io.go:430 +0x1a6 2023/09/01 19:53:13 io.Copy(...) 2023/09/01 19:53:13 io/io.go:389 2023/09/01 19:53:13 os/exec.(Cmd).writerDescriptor.func1() 2023/09/01 19:53:13 os/exec/exec.go:560 +0x34 2023/09/01 19:53:13 os/exec.(Cmd).Start.func2(0xc000122120?) 2023/09/01 19:53:13 os/exec/exec.go:717 +0x2c 2023/09/01 19:53:13 created by os/exec.(Cmd).Start in goroutine 35 2023/09/01 19:53:13 os/exec/exec.go:716 +0xa75 2023/09/01 19:53:13

Computer configuration: Operating System: Windows 10 CPU: Intel i7-2720QM GPU: GeForce GT 540M

Wieku commented 5 months ago

Most probably your card has not enough VRAM to use motion blur.

For texture issues in danser you can try Graphics->Experimental->Use Persistent Buffers