WiggleWizard / quake3-movement-unity3d

A port of the Quake III strafe jumping mechanics to Unity3D
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Using Script with Unity Animator #12

Closed lbryan212 closed 6 years ago

lbryan212 commented 6 years ago

Hello, I just wanted to say thanks for porting over the code as I have my character controller bhoping all over the place. My only question would be how could I get this working in animator so i can have my model working with blend tree animations. I tried creating parameters such as moveSpeed, speed, velocity, etc. Do I need to rewrite this script to be functional inside Animator?

Anything would be much appreciated.

WiggleWizard commented 6 years ago

Unfortunately this script only covers the actual movement of the character and I cannot help with animations or anything further than bugs in the script itself.