Closed mraware closed 6 years ago
Fixed weird isGrounded issue: see https://stackoverflow.com/questions/39732254/isgrounded-in-charactercontroller-not-stable Added missing SetMovementDir() in GroundMove() so you can now move while grounded, before it was only moving because it wasn't detecting isGrounded right.
Fixed weird isGrounded issue: see https://stackoverflow.com/questions/39732254/isgrounded-in-charactercontroller-not-stable Added missing SetMovementDir() in GroundMove() so you can now move while grounded, before it was only moving because it wasn't detecting isGrounded right.