WiggleWizard / quake3-movement-unity3d

A port of the Quake III strafe jumping mechanics to Unity3D
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Update CPMPlayer.cs #13

Closed mraware closed 6 years ago

mraware commented 6 years ago

Fixed weird isGrounded issue: see https://stackoverflow.com/questions/39732254/isgrounded-in-charactercontroller-not-stable Added missing SetMovementDir() in GroundMove() so you can now move while grounded, before it was only moving because it wasn't detecting isGrounded right.