WiggleWizard / quake3-movement-unity3d

A port of the Quake III strafe jumping mechanics to Unity3D
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Very cool! What is this licensed under? #18

Open LandonPowell opened 5 years ago

LandonPowell commented 5 years ago

I'm interested in using this as a knowledge source for a Godot project, but if I were to use it in Unity, what license would it be under? GPL 2.0, I'm guessing?

WiggleWizard commented 5 years ago

All this is is a movement system port, so licensing doesn't matter as the maths/algorithm behind it isn't patented.

Aka: use what you want, how you want. Idgaf.

LandonPowell commented 5 years ago

@WiggleWizard Oh, I'm asking about licenses, not patents. Licenses are a matter of copyright. That's a totally different thing that patents.

idgaf

That's good to hear. I'm guessing that means it's CC0? Would you mind included one of the auto-generated github licenses for CC0 on the project?

LandonPowell commented 5 years ago

@expertdave2 Ah, if this is simply a hand-transpile of the original code, that'd make sense. I completely forgot that the code was derivative. Q3 -> CPMA -> UnityQ3