WiggleWizard / quake3-movement-unity3d

A port of the Quake III strafe jumping mechanics to Unity3D
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acceleration problem when in the air #4

Closed tianbuliang closed 7 years ago

tianbuliang commented 7 years ago

when walking on the ground , it works fine. But when i jump and press the forward key, the speed increase fast and soon reach to 50ups. i already follow the setting step to set the Gravity and the Sensitivity of controls to a very high number. But it doesn't solve the problem.

scnoobi commented 7 years ago

not an issue. its got to do with air acceleration you should change it to something like 0.05

WiggleWizard commented 7 years ago

You'll definitely have to fiddle around with the properties, this wasn't exactly a fantastic 1 to 1 conversion since it's missing the collision port