WiggleWizard / quake3-movement-unity3d

A port of the Quake III strafe jumping mechanics to Unity3D
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Possible copy-paste issue CmdScale #5

Closed atil closed 7 years ago

atil commented 7 years ago

In CmdScale, line 382 if(Mathf.Abs(_cmd.rightMove) > max) max = (int)Mathf.Abs(_cmd.forwardMove);

_cmd.forwardMove will probably be _cmd.rightMove

WiggleWizard commented 7 years ago

Good spot! I should have seen that but didn't do any quality control checking on my part.

Fixed in 4c39c4d83ad1f32f2787eb2ef44d6a23cbd53cb2

Thanks!