WiggleWizard / quake3-movement-unity3d

A port of the Quake III strafe jumping mechanics to Unity3D
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fixed a bug where if you go in high enough speeds then the camera will show the player #6

Closed scnoobi closed 7 years ago

scnoobi commented 7 years ago

Before it was like this: Camera moves, player moves. Now it is: Player moves, Camera moves.

this means that the camera will never ever see outside the player and its position will always be exactly where it should be.