WiggleWizard / quake3-movement-unity3d

A port of the Quake III strafe jumping mechanics to Unity3D
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Getting things up to date and making them more fail-safe #7

Closed PrzemyslawNowaczyk closed 7 years ago

PrzemyslawNowaczyk commented 7 years ago

removed obsolete methods; made changes for Input consistency; removed unused variables; made changes to avoid axis gravity influence on movement (more like in Q3)