Closed ghost closed 3 years ago
lmfao
By the way, who cares about My Aquarium? I had a friend who loves the game, but no one else seems to care about it. It's just an aquarium simulator. Do you like aquariums or something?
That, and we don't really have much to sell on the store, so it's nice that we at least have a little bit of things to sell. digital posters of the ones in the Wii No Ma room are another thing we will be doing. Wii is too insecure to handle payments. But yeah larsen, I just kind of need SOMETHING to sell becuase I can't sell anything pyshical?
As for liking aquariums, yeah I do. Heck, me and my Dad would have fun at Petsmart a lot in the summer looking at the fish and aquarium equipment. I'm not saying the My aquarium tanks are filler, but I don't want the shop to be useless, ya know?
I don't understand why you're working on the shop for Wii no Ma though? I thought that Snoot and the others said we weren't bringing that back.
The end goal is to provide a shop in some way - from what it seems, we can leverage their Mii Stamp assets which will be quite nice. However I am not sure how the shop, running on a Wii within Flash Player, will provide these DLC/exploits. It might be worth separating and having a unique QR that can be sold or something - another method of access.
It will actually email them Spotlight via sendgrid with the DLC/exploits, digitalcontentsender.py is the script I made for that :)
You can send any file with digitalcontentsender.py, PDF's, images, c files if you want to, zip files, anything :) Support is even there to compress files.
Not to mention I can reuse our sendgrid api key for our Mail-Go instance if needed too :D
Doesn't the game require the DLC to be hosted? I don't think email will be a solution.
(Additionally, if this is true, this code should be in another repository and not integrated to room-server.)
Nah, it sends it locally from a path on the server :)
Basically, I actually figured out the DLC isn't hosted on NWCS, it's actually something you inject into your savefile. So the script generates the DLC, saves it to the same directory, and sends it off from a local file on the server :) It doesn't need to delete it as it will automatically wipe the file each time.
This has one slight flaw however. They overlap. I need to seperate and terminate each instance, in case two people want tanks at the same time.
My Aquarium allows you to share tanks with your Wii Friends, but I don't think sending them via an actual email address will be something the Wii will parse.
Yeah I know Larsen, people will have to inject the dat file into their own savefiles. Although Larsen, similar to how you distributed a mii for the RC24 christmas present, is it possible to distribute a0014682.dat to all wii's too?
Honestly I don't see much of a userbase for My Aquarium, it's a very niche thing.
We do Animal Crossing: City Folk DLC for instance because we believe there's a lot of people still playing it on the Wii. Even though New Horizons is on the Switch, some people don't have that and are still getting enjoyment.
Agreed yeah, I guess it's kinda because I don't know where else to put my scripts?
https://github.com/WiiLink24-Extensions/File-Maker Here is where the My Aquarium and Animal Crossing DLC WiiLink24 Extensions uses is. I slightly modified/customized some of RiiConnect24's tools to get this the way I like it :)
@larsenv So Larsen, you can implement Wii No Ma in the RC24 patcher if you want :) I do wanna however do the UNIX version myself, as I have been working on a much more improved UNIX patching engine.
This issue seems off-topic, and I'm not certain as to its actual topic.
So firstly, I am going to be selling parts of my software on the WIi No Ma store, or pre-compiled versions for that matter. iOS jailbreaks are the main thing. Also, some of the other things I am putting on the store are My Aquarium tanks, mystery randomly generated ones. This is why my scripts pre-support these two things. Speaking of which though, the scripts have a lot of path traversal bugs, including mine. I am hoping we can fix these.