Open levitskyyy opened 5 days ago
Right now a proximity channel needs a world defined. I plan to change this in the future, but in the meantime, if you want a proximity channel it only works in one world. If you need a proximity channel for multiple worlds, you'll have to make one for each world.
Please add support for the world the player is currently in
That is planned, but like the other things, I won't be able to publish an update until after Nov. 1
the simpliest fix i see i making world: "world"
an array, so tech.asmins can choose all worlds for chat.
also a small feature - add placeholders for chats for each world like that:
`proxiworld:
worlds: |
world: '[world prefix]'
second_world: '[second world prefix]'
world_the_end: '[end prefix]'
`
as i know thats not hard to implement
Yeah I'll do something like that, though for the prefixes I'm not sure. I kind of want to limit each channel to one prefix as that kind of ventures in to sub-channels which I'm not really sure I want, just for simplicity.
there also ways to fork and do own features for anyone who want and can, so not a problem :)
👍, there’s also the API. https://github.com/Wiicart/Strings/tree/main/strings-api
I think I’m going to add a way for custom channel implementations soon, so that’ll also be an option.
how to use the world the player is in?
if I delete
world: "world"
- the function does not work