improved overall AI by adding sleeping, an optional workplace and haunt location so they have a little bit of a daily routine, infinite path finding range using steps instead of teleportation, basic self defense to avoid silly deaths, improved guard AI (no longer fear zombies, stay longer awake), fixed bugs including issue #1227 and #1219, improved harvest AI (fixed performance issue when to crop is harvestable, added higher range, added tool material benefit), villager stop work when hurt
improved overall AI by adding sleeping, an optional workplace and haunt location so they have a little bit of a daily routine, infinite path finding range using steps instead of teleportation, basic self defense to avoid silly deaths, improved guard AI (no longer fear zombies, stay longer awake), fixed bugs including issue #1227 and #1219, improved harvest AI (fixed performance issue when to crop is harvestable, added higher range, added tool material benefit), villager stop work when hurt